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Pseudolonewolf`s Avatar Back on Schedule Wed 26th Nov 2008 2:19pm

Category: Plans

For the past few weeks, I've been working on MARDEK 3, and that alone, since I had a sudden burst of motivation, and I've got a lot done. However, in the last few days, that motivation has been waning, and I've been spending much of my time procrastinating instead of actually getting anything done on the game... (which is what happens when you're self-employed and nobody's telling you what to do or when...)

So, I've decided to go back to the Scheduled approach that I used for a while, a few months ago, where I work on three games a day for set amounts of time rather than just working on one thing 'all day'... It works well, because I spend less time procrastinating 'wondering what to do' (which I do even if I know I should work on MARDEK 3 and have a To Do List of what to do... apparently).

I'm working on MARDEK 3, FHO and Beast Signer each day now, then. I'll likely get as much work done on MARDEK 3 as I would have done had I kept going as I was, since I was spending a LOT of time procrastinating before, but now I'm also going to be making progress on FHO and Beast Signer, so there may be updates to those sometime soon since there's less to do on those than there is on MARDEK 3!

Uh... It'll be a while before I update Beast Signer again though, because I'm redoing the engine, like I did with MARDEK. I'm doing it for the same reasons; the current version of Beast Signer uses even older code than the first MARDEK, and it's really hard to work with and off-putting, and hard to add new content like items and tilesets to.
It should only take a week or two to upgrade to a better-coded engine, since I'm using a lot of code that I've written for FHO and MARDEK 3, and when I've done that, I'm going to redo most of the areas.
The Colony and the Hub in the intro will stay the same, but once you're in the machine, everything will be completely different. The areas will be larger and more thought-out; populated by NPCs instead of barren like they were before (they were only like that because those areas were only ever meant to be temporary).
Once I start adding new areas like this, I'll try to do so regularly, so the game is being constantly updated and there'd always be something to check back on.
I'll start adding new beasts and actually *coding the attacks properly* (in the current version, none of the special attacks are even meant to work) once I've got a few areas made, and eventually I'll do gimmicky things like weekly/fortnightly/monthly design-a-beast contests...

So, uh... yes! I'm making progress on three things at once. Yay.

Oh, but while I'm redoing the Beast Signer engine, I might make some changes to mechanics or graphical styles or something... (I was thinking of changing the battle backgrounds so they look 'abstract' in a sense, so they only *represent* the current environment rather than look like an image of it; like how Pokemon battles in all the handheld games have the Pokemon standing on a circle with a gradient background... The menus in battle also feel really crowded, and inefficient; I'm going to mess around with things and see if I can make any improvements there.)

If any of you have any suggestions for graphical or mechanical changes to Beast Signer, mention them here or something.
60 comments

 

60 Commentson 60 roots

battleoid214`s Avatar
Rating Orb battleoid214 11 2C 1F
8 years ago | (0)
i think you shoud add stuff like HMs to beast singer
brickhead95`s Avatar
Rating Orb brickhead95 20 United States CholericMelancholic 15C 2F
8 years ago | (0)
Pseudo you're thinking of too much for one game (Mardek) if you do everything on number 3 you won't have any ideas for 4,5,6.... just to let you know
jerc`s Avatar
Rating Orb jerc 18 SanguinePhlegmatic 49C 2F
8 years ago | (0)
pseudo do you ever read posts.when are you gonna update beast signer its quite annoyng not to be able to save but on top of it you bdont update it so
sokhead`s Avatar
Rating Orb sokhead 17 South Korea 18C 20F
8 years ago | (0)
I also think that pseudo should have all the beasts know silver bubble because it's really annoying to evolve a beast toward the magic branch when it doesnt know a good magical move.
Xmayne`s Avatar
Rating Orb Xmayne 16 United States MelancholicSanguine 5C 0F
8 years ago | (0)
Pseudolonewolf, I have some suggestions about the leveling up in Mardek 3. How about a random stat raising system as seen in Poke'mon or Fire Emblem or a point system as seen in Feudalism 1 and 2( Pokemon example was better). I prefer the random system better.

Anyody can reply

MonkeyJoe`s Avatar
Rating Orb MonkeyJoe 16 United States CholericPhlegmatic 57C 103F
8 years ago | (0)
...ive tried posting this twice now and it hasnt worked either time... if it just isnt showing up on my computer and i just triple-posted, i apologize. What ive been trying to say is in response to palace's comment: the first GDM fight is at the end of the second chapter, not the first chapter, and having one GDM fight per chapter wouldnt work out unless either Rohoph betrays Mardek, or theres a final boss (fig element, perhaps?) even more powerful than the GDM (maybe it sort of *is* the crystal?). And bosses have to be weaker at the beginning of the game, otherwise it just doesnt work too well, obviously. Using your logic, you could say pokemon must be really easy past the first gym because you can already beat a gym leader - and using that same example for your other complaint, there are plenty of gym leaders that are overly happy, and i personally wouldnt have a problem with a happy epic boss (it would certainly be unique) and plus, as i was saying earlier theres no guarantee that hes going to be an epic boss anyway. Hmm... i guess i should probably say something about Beast Signer, like these comments are really supposed to be about *hint hint* - um... i would like it if the plot alternated between the three virtual worlds instead of staying in one for an extended time, or something like that. I guess its probably too late to make a major change like that, but then again, you could already be making it like that, who knows? One good thing about typing all this in three times: i have managed to make it considerably shorter than it originally was, so at least that's good (Wonder why it wasnt working in the first place, maybe because i had two windows open?) Hope it does work this time.... :)
Imtiaz`s Avatar
Rating Orb Imtiaz 16 1C 1F
8 years ago | (0)
Can you fix the save glitch in mardek 2? I was beating the adventureres in the forest when the next time I couldn't load.
Jillster4`s Avatar
Rating Orb Jillster4 11 2C 0F
8 years ago | (0)
Beast signer RULES!
MonkeyJoe`s Avatar
Rating Orb MonkeyJoe 16 United States CholericPhlegmatic 57C 103F
8 years ago | (0)
First of all, Pseudo, your games are awesome.
To fishead's question, i think pseudo said somewhere earlier that you wouldnt be able to keep the old save because the areas would be completely different so it wouldnt make sense to have a save in a place that no longer existed.
The main change id suggest for beast signer is that the stage 2 beasts seem totally overpowered compared to the earlier forms. Not sure how easy that would be to fix, but i figure ill mention it. Also, the idea that several others have mentioned of having it visible in battle how many times youve used physical and magic attacks would be useful.
One more thing... about the Mardek save glitch.... it seems to be happening in Beast Signer and Deliverance too.... except now i got the latest Flash update (10.0.36 or something like that) and now it *seems* to be working for Mardek at least (ive been too lazy to actually play it much after getting to the saviours without saving before and then dying o.O, so i dont know if it actually works past the first few minutes) but since i had been wanting to play Deliverance, i tested out saving pretty much every minute and it was working fine for a bit but as soon as i got into villageville the save glitch started.... not sure, but that was also my first save past ten minutes, so it might be some problem with that.... Anyway, great games, keep it up, sorry about the long post :)
fishead`s Avatar
Rating Orb fishead 13 United States 298C 200F
8 years ago | (0)
Pseudolonewolf, I have a question. Do you get to import your save file from the Alpha Version to the real version?
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