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Pseudolonewolf`s Avatar Weekly Update Mon 14th Jun 2010 10:13am

Category: Weekly Updates

Another late one of these! Oh no!

Uh, this week I've not got all that much done due to a badly-timed, uh, 'emotional crisis' of sorts that I am not going to explain! It's all related to stuff *outside* my life as a Games Developer though.

I tried to fix a lot of bugs on MARDEK yesterday and got 'a few' done, though there are still more left to do still which I HOPE to finish this week, unless something awful and unexpected comes up.

I also need to do the trailer thing... I could get it done in a day or two if I set my mind to it, but starting seems to be the hardest bit. Hmm.

I need to finish off the walkthrough/commentary thing too; deciding on things like formatting and content are proving more difficult than I'd like though. I spent a long time writing a 'commentary' section which was describing what MARDEK means to me and how I made it, sort of - maybe like a 'behind the scenes' thing - but maybe it was a waste of time because interest might be minimal and it could come across as embarrassing or self-indulgent or something. Hmm.

So, this week I intend to finish off the last bug fixes, the trailer, and the walkthrough, then hopefully when those things are all done, I can release the bloody thing at long long! Oh, how relieving it'll be when I do!

So, uh... that. Yes. Hmm. This is all taking much, much longer than I hoped it would.


EDIT: Actually, since comments were helpful with the trailer aspect, I would be interested in knowing your expectations for some kind of walkthrough thing... I'll explain clearly though what it is, first.

Sponsors pay money in the hopes that people will click on their logo or whatever in the game and come to their site, generating money for them. They tend to like exclusive content things, like if your game has a feature unique to their site or something (like Sonny 2's job thing that was only on its sponsor site).
One of the most searched for MARDEK-related things in Google is a walkthrough; there's a page on this site with a walkthrough that still gets quite a few hits even now.
So, what I was planning on doing is making a walkthrough thing which I would offer to a sponsor to 'sweeten the deal' and hopefully persuade them to pay me more; it's relatively simple and I can finish it in a day, but it might boost my earnings significantly. This walkthrough would mostly be in text format (rather than, say, a video) with some images, and would be uploaded as an .swf file, like games are; I've seen this done before, I think.

Have you ever seen any other Flash games that have 'Official Walkthroughs' made by the developer(s) themselves, linked to from in the game? If you have, I'd be very interested in seeing what they're expected to be like.

I mean, I can't decide whether to basically just do them as a bullet list thing, like:
  • As Mighty Heroes, head north and slay The Dragon.
  • Head back to Mardek's house in Goznor, and go to bed.
  • In the morning after Deugan joins, you can talk to Meraeador for a side quest...

I imagine that would have benefits because many people would just want a push in the right direction, and this would provide an easy way of referencing what to do next.
Or should I write detailed paragraphs with a bit of feeling and 'personality' to them, as if I as a person was guiding the player through the game and commenting on things as I go along? That might be a more interesting read, but players would have to trawl through a lot of rambling to get to the bit they wanted, and if it was an .swf file, you'd not be able to scroll down the page or search for keywords like you might with the .txt walkthroughs on places like GameFAQs.

I've also mentioned a 'commentary' thing, though I don't know whether to include it or not..
Partly I thought it just might make the walkthrough more appealing, since it'd have content that only I could write instead of any other player. It'd go into detail about what MARDEK *means* to me and the things that led to its development; MARDEK isn't just 'some game' to me, after all, as it contains many, many things from obscure parts of my childhood, many references that only I can possibly get. It reuses characters, plots and situations from my earlier *unreleased* works that nobody but me has ever seen, and I wanted to mention those just because I thought it might be interesting for players to see into my mind like that.
I also wrote a separate section for each character, about what inspired me to make them and what I was trying to do with them in the story, as well as how I personally feel about them (like whether I like or dislike what I've done with them).
I did spend half a day writing like 10 or 20 pages in Word just about that - about all the projects that I did before MARDEK that it drew from, either technically or in regards to characters, settings, etc - but I'm really self-conscious since it got 'intimate' at times (explaining my emotional reasons for certain characters' personalities, etc; in many ways, many of them represent facets of my mind, since I was using the game as 'self expression' rather than just 'building a product'), and rambled on and on for so long and I'm worried about it just seeming embarrassing and like something people would not read but which would negatively affect my reputation ("Pseudolonewolf? Oh, that guy's so full of himself" and so on)...
So, uh, I'm unsure whether to include that...

So yes... If you've ever seen good walkthroughs for Flash games - especially RPGs, and especially if the walkthrough is by the developer(s) - then I'd appreciate it if you could link to them so then I can work on things instead of spending ages searching myself!
And I'd also be interested in hearing whether you'd want to read 'commentary' thing, I suppose...
81 comments

 

81 Commentson 54 roots

Jarl`s Avatar
Rating Orb β Jarl 13 Norway SanguinePhlegmatic 60C 1F
7 years ago | (4)
I found MARDEK Chapter 1 uploaded on another site, only hacked. [LINK]
Pretty sure you would be interested.. If I remember correctly, you want us to report this kind of things..?
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (4)
I'd prefer it if you'd report such things in PMs or something because not only is there absolutely nothing I can do about it being on sites like that, or being hacked in general, you've now made more people aware that that site exists because of this comment... Hmm.
Anyway, there isn't anything I can do about it, so while it's annoying, all I can do is just ignore it and hope that the majority of people play the game properly.
Jarl`s Avatar
Rating Orb β Jarl 13 Norway SanguinePhlegmatic 60C 1F
7 years ago | (7)
Oh, I'm sorry. I didn't really think that far ahead. I'll remember it next time. But still, you should have a function where users could delete their own comments, or you deleting them youself in cases like this.
mickle377`s Avatar
Rating Orb mickle377 16 Australia 19C 0F
7 years ago | (7)
why don't you all mind your own business its his choice about the he feels about god not yous so bugger off
relorenz27`s Avatar
Rating Orb relorenz27 17 Afghanistan 2C 0F
7 years ago | (7)
@pseudo: Oh really? God is Chol-Mel??? Oh c'mon...
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (5)
The character of Yahweh described in the Old Testament tends to have the qualities of those temperaments (as well as someone with Narcissistic Personality Disorder, perhaps, but that's beyond the point).
He sets rules and demands perfection; he's critical of everything that goes against his idea of perfection, according to the Bible if not necessarily some modern feel-good Christian denominations' ideas of God. This is very melancholic.
He uses force to get his way and solve problems and demands respect; choleric traits. He DEMANDS that you respect and obey him or he'll make you regret it.
He shows no signs of being submissive or inoffensive, nor of being bubbly and social or anything like that. He's not the type to make the universe then say "no, really, you don't need to thank me", is he?
So as a clearly defined character that Yahweh is in the bible, I do think that the choleric/melancholic temperaments fit. This may go against those modern ideas of God as a wispy cloud of love, a 'force', or whatever, but they weren't ever really based on scripture in the first place.
I hope you don't assume that choleric/melancholic is 'evil' or something.

If you disagree that the God of the Bible is those temperaments, I would be interested to hear why.
relorenz27`s Avatar
Rating Orb relorenz27 17 Afghanistan 2C 0F
7 years ago | (7)
Who's Yahweh anyway... I don't think God has a name...
1 Reply
SouthwindKid`s Avatar
Rating Orb SouthwindKid 17 United Kingdom PhlegmaticSanguine 2C 0F
7 years ago | (5)
"If you disagree that the God of the Bible is those temperaments, I would be interested to hear why."

I'm not so much disagreeing with you, but in order to classify the God of the Bible as Choleric/Melancholic, you would have to say he's human - since these are human charactersitics. It would be more accurate to use temparements to describe the character of Jesus instead, since he came down to Earth in human form.
I do realise that this is my first post here, but I felt the need to offer an alternative viewpoint :)
1 Reply
Colev`s Avatar
Rating Orb Colev 19 United States MelancholicPhlegmatic 27C 32F
7 years ago | (4)
Roll with how you would go about completing the game. If you would just play through the main storyline first, create a general step-by-step depiction of how you complete objectives, using short descriptions of locations for the ease of the user. If you finish side-quests in a certain order that you prefer, include that order in the chronology of your walkthrough. Personally, I've found that method helpful, for the most part.

U.S: Indicate important names using bold type, as well.
gnome`s Avatar
Rating Orb gnome 19 United States PhlegmaticCholeric 386C 81F
7 years ago | (4)
I like the idea of the commentary, but is it going to be out-of-game content on the side, or would it be incorporated into the game? ie: different areas you visit (or scenarios, characters, etc.) would have a little "Commentary" button in the corner, which you could click and a little balloon would pop up with the commentary?
But again, that seems just a little bit of a long process, and I question whether all the effort is worth it. Maybe you could release a version with in-game commentary for sale? Or even have the whole commentary thing as paid content, because many people would be willing to read it and even pay for it, or at least, that's my guess.
Another bonus would be that your commentary would be more out of the way, and there'd be a lesser chance that someone (who would be willing to pay for it) would criticize you for it, maybe?
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (5)
The commentary that I have in mind and have already started is just a distinct section of the walkthrough marked 'Commentary' (that is, the walkthrough has sections like Chapter 1, Chapter 2, Chapter 3, Skills List, Commentary, etc), which basically just contains a long rambling essay-like thing about my motivations and inspirations and so on. While it may be more interesting to have contextual commentary, doing it this way is just a whole lot easier...
Beregorn`s Avatar
Rating Orb Beregorn 22 Italy 4C 0F
7 years ago | (5)
I have a link [LINK]
you can search"walkthrough" on kongregate, and there are a lot of them
DetroitLionsFan`s Avatar
Rating Orb DetroitLionsFan 16 United States PhlegmaticSanguine 188C 99F
7 years ago | (7)
Well, I haven't posted in a week or two, and I love to post here, so here's my speculation about MARDEK "extras".

i would just like to say that my speculation is almost entirely unsubstantiated from previous experience, and I'm just saying what "seems right" in my opinion. I'm not trying to criticize you or your efforts, just talking for the sake of talking.

1. The Walkthrough is a good idea. I like the idea of a walkthrough that could only be gotten through the sponsor's site, as that would increase traffic and bring home the $$$, hopefully.
1a. I would use the simple bullet-point list as a walkthrough, simply because it is easier to make and still guides the casual gamer. The paragraph-essay-style would be good as well, but the bullet points just seem easier and I don't think that it would drastically change the revenue from the game. Maybe if the essay-style walkthrough is easier then use that one? Also, I would stay away from a video walkthrough. Too time consuming and very few people would want to watch someone play a free game on the Internet. The other options seem much more simple and effective.

2. The Developer Commentary seems like a good idea, but I highly doubt that it would bring in much money and seems completely unnecessary. I don't think it would make you sound egoistical, but would rather draw apathy from the players. In my opinion, it would do absolutely nothing to your reputation, but it can't hurt, so what the hey? If you feel it's right, try adding it on to the game. I know the game has a deep sentimental value to you as you said in your post, but it has 0 sentimental value to 12-year-old prepubescent children who will end up playing the game. I'm sorry if I sound mean, but I think the Developer Commentary might be impractical.

Also, is it possible to make the Commentary thing a paid download independent of the sponsor, or would that drive the price down?

Good Luck to Pseudo!!!! Hooray!
DeNovo`s Avatar
Rating Orb E β DeNovo 24 United States MelancholicSanguine 244C 201F
7 years ago | (7)
In order to make a walkthrough that's useful for everyone, you may have to pull a balancing act here; many, many of us will be interested to hear about the how and why of each part of Mardek, myself included, but I suspect even more will be equally, if not more interested, in knowing what to do next, without ruining the surprises for themselves.

From what I'm familiar with, walkthroughs generally have a "spoiler-free" mode, along with a "full-fledged" edition....Given the way you've formatted it so far, I would say that lends itself very well to having the basic steps be bulleted items you could select to learn more about. If the player is interested in simply knowing what to do next, they can do so; if they're more interested in what else you have to say about the game, or need a little more information, they can expand the bullet to find out more. Effectively, this just means that you write a long walkthrough interjecting your commentary (and probably putting the overall commentary in its own thing?), and then summarizing it into bullets. Of the ideas that come to mind, this seems to be a sensible option.
Elsuperchuck`s Avatar
Rating Orb Elsuperchuck 17 United States PhlegmaticMelancholic 32C 10F
7 years ago | (7)
I believe I have The PERFECT solution for you.
I do a thing on youtube called "Let's Play's"
Basically, I Play a game, record it, then comment on it.
This is basically a "video walkthrough"
If you would like, I could go through the game, then Let's Play it for all the people who care.
it would have to wait a little, though, my mic is broken, and I'm getting a new one.
bytyan`s Avatar
Rating Orb bytyan 16 Canada MelancholicPhlegmatic 36C 6F
7 years ago | (9)
I read you concerns, and to be quite frank, life's to short to give THAT much thought to your reputation. Some people may think you are stuck up. Some people may think that you are a great artist. No mater what you do, people will have their opinions, grounded or not, and what you do may or may not have an effect. I think ,from what I know of you that you will not take my advice, however I will offer it anyway; Don't think to hard about what people will think. So many have dedicated themselves to understanding how the next guy or even themselves, and we still don't have a real grip on why we do what we do. Just run with it, and you will do better than you would otherwise.
DetroitLionsFan`s Avatar
Rating Orb DetroitLionsFan 16 United States PhlegmaticSanguine 188C 99F
7 years ago | (10)
This comment is only here to give added emphasis to the above comment, as the above comment is completely correct. Please read that comment a second time, and at least consider the advice.

*Offical Lolcat Seal of approval*

[LINK]
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (4)
Are you quite sure that you're melancholic/phlegmatic...? o_O
Since it is hardly my *choice* but my nature to fret about what others think of me...
And though I'm not insulting you or dismissing what you said or anything, the melancholic/phlegmatic temperament combination is the type who generally would worry about what others thought about them and so on.
bytyan`s Avatar
Rating Orb bytyan 16 Canada MelancholicPhlegmatic 36C 6F
7 years ago | (0)
I am fairly curtain that I am melancholic/phlegmatic, by the definitions that you have provided, and I DO worry about what I have done, think about the mistakes I have made and crucify myself for them. But, the difference is, I try to deny that part of myself, to stop myself from being who I am, because I find when I do, I live a happier life. This may sound like a contradiction (Or two, actually), and to be honest, it is(they are?), but it is what I have to do to continue my lifestyle without bring the people around me down. In short, I tried ¨being me¨ and that just didn't work people around me (or me!), so I changed. How very melancholic/phlegmatic!
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