Currently, I work on whatever game I'm in the mood to work on 'whenever'... I have no 'proper job' at this point in time (I'm hoping to get enough money from Flash games alone eventually; it's very possible), nor do I go to school or university anymore, so I have basically all my time as free time and I can work on things whenever I wish. With this arrangement, though, I tend to just put things off and not get much done, so I need to work on self discipline.
(Also, I bet that society has conditioned most of you to think that anyone who doesn't have a 'standard job' or their own house at my age is a 'loser'... hmm.)
A while ago, I tried making a daily schedule for myself, a timetable of what games I should be working on each day. I've been meaning to do that again for a while, but I haven't yet...
So, I want to come up with one now. Before, I worked on three games at once (MARDEK 3, Beast Signer and FHO), for about two hours each, and it worked great because I got enough done, hurrying instead of dilly-dallying (since two hours is not long), and I got quite a lot done but didn't feel tired and bored by any single game; it generally made me *look forward* to working on each game the next day!
I want to choose three more games to work on now, so, uh, I would be interested in hearing suggestions regarding which three games you'd like me to work on all at once!
Something that I should note though - probably disappointing, again; I'm such a waste of time! D: - is that I've been struggling to work on Chimaera for various reasons, BUT instead I started another game, which is also meant to be quick and easy to finish so then I can get it out fast, before my girlfriend gets here in about a month.
This one's called, at the moment, 'Raider 2', and it's a platformer, starring Arkus Zei, as in the other Raider game, but this time it's less like a 'Metroidvania'-style freeroaming interconnected-areas with RPG elements sort of thing, but more like a traditional 'block-based' platformer, like the early Mario games or something. Oh, and it's pixelated, and won't be as difficult as the other Raider at all. It's also not a sequel or a prequel to what there was of Raider's plot, but rather a 'side-story' of sorts.
Platformers were the first games I played and the first games I loved, and when I was little, before I owned a PC, I used to draw 'levels' for platformers that I made up, which I wished could be real... So I've always wanted to make a platformer, you see.
I've attempted it before in Flash, but my skills were never good enough to get the results that I wanted.
Recently, though, my interest in platformers was sparked again by a few independent games that I played, all pixelated platformers, and I've been having success with this 'Raider 2' thing so far. It makes me glad.
However, I will not be surprised if this sounds unappealing and disgusting to many of you people, because people come here for RPGs, probably, and many of you are likely young and didn't grow up with pixelated platformers like I did, so the nostalgia appeal is lost.
I'll get back to Chimaera soon - it's been in the planning stage for a couple of years now, probably, so it's not like I just came up with the idea and then abandoned it - it's just taking a long time to be realised.
Anyway, this 'Raider 2' thing will be one of the three games I work on, and the other will most likely be MARDEK 3, because I bet most of you will say that.
What about the other, though?
Something else that I wonder is... why don't people like Raider? I've noticed that people definitely don't, but why? Is it because the genre is unappealing to them, or the game itself is poorly made?
If you don't like Raider, why not? Have you ever played it? If not, why didn't you have any interest in doing so?
(I want to know these things so then I can hopefully make 'Raider 2' more appealing...)