A few days ago, I wrote a schedule for myself for games that I could work on, and I decided to work on Raider 2 and MARDEK 3 for three hours a day each, and another game for three hours, which was different depending on the day, so then I got work done on all my games and released the ones I wanted to finished the fastest first...
However, for the moment, I'm putting that schedule aside while I work tremendously fast on Raider 2!
I usually spend a lot of time procrastinating instead of doing work, but these last two or three days I've been working excessively on Raider 2 just because I find it so EXCITING and relatively easy to work on at the moment... It really does seem that I'll have it done in considerably less than a month (note though that my girlfriend's visit may disrupt my working on it so it doesn't necessarily mean it'll be OUT in less than a month).
Originally, I planned for it to be a simpler, more accessible version of the original Raider using the same character but an entirely different setting, and pixelated graphics, with a style more like traditional NES/SNES era platformers rather than the 'Metroidvania' style of the original Raider.
However... Now that I've been working on it, my plan has changed to make it a 'ludicrously difficult' platformer that merely FINISHING will give someone extreme bragging rights.
It's hard. Very hard. There'll be six levels, and I've made two now (though without bosses or music), and if anyone can beat them both, I'll be utterly, utterly amazed.
It has a sort of 'trial and error gameplay', but not too much so like those unfair platformers with hidden spikes on platforms and such. This is more about precise jumping and such, which requires practice and skill to pull off.
The challenge isn't in beating the levels all in a row, easily, but in seeing how far you can get in just five lives, basically. Die five times and you have to start at the beginning of level 1 again. You can get more lives in certain places, but not many.
It sounds utterly sadistic and not worth playing at all, I imagine, but it has this strange appeal to it, especially when played with other people (it's not multiplayer or anything, but people can take turns and try to outdo eachother). You keep dying and dying in usually the same places, but you keep being drawn back by the NEED to conquer it... 'Just one more time! I'll see if I can get further than before!'
And then when you finally pass the room that was causing you so much trouble before, you feel immensely satisfied and relieved... for a time, until you come to yet another irritatingly difficult one!
You also find when starting again that since you got so far, your skills have improved a lot, and the early areas are a breeze, relatively speaking, but still practice enough for the later challenges...
I want to show this game in this early stage to all of you to see how the appeal is. Whether that strange, masochistic appeal of extreme challenge is universally applicable, or whether most people just hate it, quit it, and never play it again, in which case I suppose I'll have to *dumb it down* because people don't want to improve themselves, if I ever want to make any money from it...
So here's a link:
[A LINK TO THE FIRST TWO LEVELS OF RAIDER 2]
The controls are A, S, and D. And the arrow keys.
Press A on the title screen to start from level 1, or press '2' to start from level 2, but I would not recommend doing that before beating level 1 at least once because I assure you you'll regret it.
There are two levels, each divided into a number of 'rooms'; level 1 has 26 rooms, level 2 has 30. The room name is in the upper right corner, in the form "1_6" or something.
Tell me how far you get, or if you have too much trouble with a particular room and feel it MUST be changed, mention it and I'll consider it... if enough people have trouble, anyway.
All of the levels are PASSABLE, technically speaking. None are impossible to do, but many are extremely challenging and require great skill and precision. You really will be quite god-like if you get to the end of level 2, and then there'll still be four more levels left once I make them! o_O
I want this to be the sort of game that people can be renowned for its difficulty, which people will talk about because it stands out, and a sort of marker for skill of gamers everywhere, such that anyone who can beat it will be essentially revered by others... But I wonder if it's possible for a game like this to be like that? Maybe things won't go that way at all...
Anyway, tell me what you think!