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Pseudolonewolf`s Avatar Raider 2! Sun 1st Feb 2009 2:41pm

Category: Raider

A few days ago, I wrote a schedule for myself for games that I could work on, and I decided to work on Raider 2 and MARDEK 3 for three hours a day each, and another game for three hours, which was different depending on the day, so then I got work done on all my games and released the ones I wanted to finished the fastest first...

However, for the moment, I'm putting that schedule aside while I work tremendously fast on Raider 2!
I usually spend a lot of time procrastinating instead of doing work, but these last two or three days I've been working excessively on Raider 2 just because I find it so EXCITING and relatively easy to work on at the moment... It really does seem that I'll have it done in considerably less than a month (note though that my girlfriend's visit may disrupt my working on it so it doesn't necessarily mean it'll be OUT in less than a month).

Originally, I planned for it to be a simpler, more accessible version of the original Raider using the same character but an entirely different setting, and pixelated graphics, with a style more like traditional NES/SNES era platformers rather than the 'Metroidvania' style of the original Raider.
However... Now that I've been working on it, my plan has changed to make it a 'ludicrously difficult' platformer that merely FINISHING will give someone extreme bragging rights.

It's hard. Very hard. There'll be six levels, and I've made two now (though without bosses or music), and if anyone can beat them both, I'll be utterly, utterly amazed.
It has a sort of 'trial and error gameplay', but not too much so like those unfair platformers with hidden spikes on platforms and such. This is more about precise jumping and such, which requires practice and skill to pull off.
The challenge isn't in beating the levels all in a row, easily, but in seeing how far you can get in just five lives, basically. Die five times and you have to start at the beginning of level 1 again. You can get more lives in certain places, but not many.

It sounds utterly sadistic and not worth playing at all, I imagine, but it has this strange appeal to it, especially when played with other people (it's not multiplayer or anything, but people can take turns and try to outdo eachother). You keep dying and dying in usually the same places, but you keep being drawn back by the NEED to conquer it... 'Just one more time! I'll see if I can get further than before!'
And then when you finally pass the room that was causing you so much trouble before, you feel immensely satisfied and relieved... for a time, until you come to yet another irritatingly difficult one!
You also find when starting again that since you got so far, your skills have improved a lot, and the early areas are a breeze, relatively speaking, but still practice enough for the later challenges...

I want to show this game in this early stage to all of you to see how the appeal is. Whether that strange, masochistic appeal of extreme challenge is universally applicable, or whether most people just hate it, quit it, and never play it again, in which case I suppose I'll have to *dumb it down* because people don't want to improve themselves, if I ever want to make any money from it...

So here's a link:


The controls are A, S, and D. And the arrow keys.
Press A on the title screen to start from level 1, or press '2' to start from level 2, but I would not recommend doing that before beating level 1 at least once because I assure you you'll regret it.

There are two levels, each divided into a number of 'rooms'; level 1 has 26 rooms, level 2 has 30. The room name is in the upper right corner, in the form "1_6" or something.
Tell me how far you get, or if you have too much trouble with a particular room and feel it MUST be changed, mention it and I'll consider it... if enough people have trouble, anyway.

All of the levels are PASSABLE, technically speaking. None are impossible to do, but many are extremely challenging and require great skill and precision. You really will be quite god-like if you get to the end of level 2, and then there'll still be four more levels left once I make them! o_O

I want this to be the sort of game that people can be renowned for its difficulty, which people will talk about because it stands out, and a sort of marker for skill of gamers everywhere, such that anyone who can beat it will be essentially revered by others... But I wonder if it's possible for a game like this to be like that? Maybe things won't go that way at all...

Anyway, tell me what you think!


87 Commentson 87 roots

Dodgizo`s Avatar
Rating Orb Dodgizo 21 United States CholericSanguine 2C 18F
9 years ago | (0)
i like the game, a nice change of pace and always nice to see when you release games and present your work

my only complaint, maybe i was the only one who just noticed it, but the controls feel a little stiff to me

also, i know it's pretty much a demo, but if you had music to go with it that'd be awesome. you have excellent music in all of the games
Jahws`s Avatar
Rating Orb Jahws 24 United States CholericMelancholic 21C 30F
9 years ago | (0)
Well, so far I've gotten as far as 2_9, maybe 2_10 when starting from Level 2. (I completed level 1 before level 2 came out, so I felt ready to move on.) I like the work so far, though the level of precision required at points... well, there's a reason I'm not too into platformers.

One little error worth mentioning is that while Arkei is flashing from damage, if he is still in the air and drops onto another damaging item (that is NOT spikes) he will take extra damage that he would not take if he were on the ground. A good example is on 2_1 - sometimes the fire-heads get out of sync with each other. Even if not, the same thing happens when jumping in the "flashing from damage" invulnerability. Damage should be taken the same way, whether on the ground or in the air, I'd think.
Tyguy10`s Avatar
Rating Orb Tyguy10 21 Canada 131C 22F
9 years ago | (0)
Level 2 is VERY HARD. I really like the gameplay though ^_^
Chocobo_Fan`s Avatar
Rating Orb Chocobo_Fan 14 United States MelancholicPhlegmatic 399C 539F
9 years ago | (0)
Gah, this is hard. >_< I'm getting better at it though! I can't seem to get past the last platform on 2_8, though... How do you get past that? o_O
Desmond`s Avatar
Rating Orb Desmond 13 Melancholic 29C 0F
9 years ago | (0)
*thinks* I wonda when pseudo is gona be finishin mardek3,mate.

oops did i say dat out loud.oh and austrailia is amazin mate.
kazaana1990`s Avatar
Rating Orb kazaana1990 18 United States MelancholicPhlegmatic 1C 9F
9 years ago | (0)
Hey there, haven't had time to visit here in awhile.

I like the demo. It certainly does have that "just one more try" sort of appeal. One thing though, would it be possible to have it so that you can stand on the tops of ladders? It just seems a bit silly at some points to have the ladder go all the way to the platform above, and yet if you climb to the very top of the ladder, you drop down unexpectedly. Good work though! Can't wait to hear the music you've composed for Raider2!
shadow`s Avatar
Rating Orb shadow 15 United States MelancholicCholeric 40C 5F
9 years ago | (0)
this game is bloody near impossible. I've got to 1_24 twice, but then got stuck because of that stupid "jumping from one room to the next" glitch. please fix that, and the "falling through moving platforms" glitch. great game though. I've played some old NES style games, and they are really hard and yet appealing in the same way that this is. there's a glitch in world two where if you die before checkpoint one. when you respawn by your ship, you're so far to the right on the screen, you can barely see in front of you. please fix that. can't wait for the next four worlds!! (if I ever get past fricken' world 2). I love the immense amount of skill needed to play this game!
Kazurin`s Avatar
Rating Orb Kazurin 18 Norway MelancholicSanguine 33C 153F
9 years ago | (0)
Something is very wrong with this post system and at least two lengthy messages has not been added properly. Don't remember all of it, but I finished the game a few days ago (world 1 and 2) and thought that it should be made unavoidable not to save in the "four rooms" challenge after the world 2 mid-point. One typically doesn't think a lot about the progress saving in a platformer and I wasted hours because I didn't think of that.
Also, in several screens you can jump into another screen where there is no wall, typically above spikes so you have to risk your life to do it. Sometimes, this leads to you getting stuck in a wall or something and the game is lost. Annoying, that.
Overall excellent game! I'm a bit worried that these were only the first two levels, though... can't wait for the rest as well as the level editor. If you release that early, you might get some worthwhile bonus levels to add.
monkeylemur`s Avatar
Rating Orb monkeylemur 18 United States MelancholicPhlegmatic 132C 7F
9 years ago | (0)
PROTIP: there are certain spots in the game where u can kill the same monster over and over by entering and exiting the room. this way u can ensure no game over.
Tahlthir`s Avatar
Rating Orb Tahlthir 24 United States PhlegmaticCholeric 5C 1F
9 years ago | (0)
Ive just finished reading your update and i am really excited to try this baby out. I love platformers and i (unlike everyone else evidently) really enjoyed the first raider. so done talking time to get platforming:)
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