MEMBER LOGIN   |   Username: Password:
Twitter: (The Twitter thing is temporarily down due to a Twitter-related bug or something!)
Recent Updates: The New Site is now open! (6 years ago) Which of [these facial express... Vulpin Adventure OST| "Blast to the past!", a review of Plazma Burst 2 by Rating Orb Duogduogduog
Pseudolonewolf`s Avatar A New Year Sun 2nd Jan 2011 2:19pm

Category: Weekly Updates

Well, it's 2011 now. Just under two years left to go before the world will totally and for sure end!!1 o_O

I like the thought of writing New Year's Resolutions, but I don't know if I can think of many this year. Let's see what I can come up with:

New Year's Resolutions

1. I should try to finish at least, uh... four games this year? Four seems a doable amount. I hope.

2. I should learn from past mistakes and try to avoid feature creep, try to minimise development time, etc...

3. I should stick to a better schedule or something, planning my tasks out in advance and *having weekends off*; so often, I've worked all day every day and spent much of that time procrastinating just because I have no time marked as definitely free.

4. I should try to overcome my anxieties slightly?

5. It'd be great if by the end of the year, living with my girlfriend in a house of our own looked more like a reality than a distant dream...

6. Getting FHO working by the end of the year is a goal I am aiming for, but I don't know how realistic it is.

Hmm... I'm having difficulty thinking of more than that. If I think of more, I shall edit the list, I suppose.


Let's look back at the last year and see what I've actually achieved...

I released MARDEK 3. And that's about it. That's my whole year. And during its release, I felt like I had a sort of breakdown and now my anxieties are perhaps worse than they were before that... o_O
So not very good, all in all.

Towards the end of the year, I worked on Clarence's Big Chance and mostly finished it, relatively quickly compared to my other games. I hope to make this a habit: making relatively short games and finishing them fairly quickly, rather than trying to focus on loads of projects at once and abandoning most of them.

I feel like I've done a lot of learning this year, actually. After I released MARDEK 3, I approached various creative hobbies differently.
I started using ActionScript 3 rather than ActionScript 2, aiming to use better Object Oriented Programming approaches and intending to make cleaner, reusable code. It feels like I've succeeded somewhat, and looking at old code is embarrassing.

I also learned about music theory stuff I didn't know before; listening to my old music is similarly embarrassing since it was based on ignorance of how music is actually built. I feel like I've come a long way just by learning some fairly basic things, like chord theory, etc...

I think I also changed this site to a new version, didn't I? In doing so, I improved my knowledge of PHP immensely and wrote much cleaner, faster code which makes the site run much more smoothly.

Even though I don't draw often, I still feel I've improved with even that, learning stuff about how to draw humans better.

So I feel like the latter half of the last year marked a huge change in the way I approach my creative works. I feel like I really want to move away from the idea of me as someone who spends forever finishing anything and abandons most things, who doesn't know how to stick to plans and who promises things I never deliver.
I don't like that that was ever true of me, and I've been trying hard to change, so... hopefully this year, 2011, will be much better in many ways, productivity-wise.

CBC and Alora Fane: Regression

I'll be contacting sponsors about Clarence's Big Chance tomorrow; I've been delaying it since I'm nervous about it and also didn't want to bother people at Christmas or the New Year. Tomorrow, Monday, seems like a good day to mark on my calendar as the day I must do it, no matter how hard it is for me.
Hopefully soon after that, I'll release the game, finally... and hopefully people will actually enjoy it!

I've already thoroughly planned my next project though.
To avoid hype, I won't go into particular detail about it. I'll just give a general idea of the gist of it.

It will be an RPG, separate to any RPGs I've made before. I want to use everything that I learned from MARDEK to make a much 'neater'-feeling game (neater to me, that is, in its inner workings), in AS3, as practice for future RPG projects in AS3.
With MARDEK, I copied what was tried and true; in many ways, the battle system and other mechanics were very much a typical JRPG.
While this new RPG will have many things in common with MARDEK in terms of mechanics, I want to try out some innovations on the formula to hopefully make a more satisfying and accessible experience. I'll be trying to completely eliminate any need for grinding, for example; in fact, it won't even be *possible* to grind in the game.
I'm excited about the new mechanics stuff, but please don't ask me about them or suggest anything; I am content with them but don't want to talk about them before I've *made* anything.

The game will be set in a new world I've designed and given a more detailed history and backstory and stuff than the worlds in my other games. The world is called 'Alora Fane', and I intend to set at least four games in it, HOWEVER they will be separate games rather than parts of a series. The 'Regression' game has its own self-contained story with a beginning and end.
It's a relatively short story, but not too short, and is based around the theme of changing one's past to fix mistakes and hopefully build a better future as a result of doing so. It's a rather personal story, and I'm eager to work on it since it'll mean a lot to me when I do.

I've planned the project to be neat and tidy, low on necessary features, so it should be relatively quick to make (I'd estimate 2-3 months, but that's a wild stab in the dark since I've yet to even start it). Something I definitely want to do is avoid 'feature creep', which plagued MARDEK; I've planned out exactly what features I will add, and I won't decide half way through development to add any more.
(I tried doing this with CBC, and it worked. So hopefully I can keep it up.)

I've written detailed plans for the game's mechanics and story, and I'll start developing it maybe tomorrow, or next week sometime, while waiting for the sponsors to get back to me about CBC.

So yes, that's that, I suppose!


45 Commentson 26 roots

Zuriki`s Avatar
Rating Orb Zuriki 18 United Kingdom Melancholic 234C 84F
7 years ago | (7)
Will the game adapt to the changes you make to "the past"? As such, there are multiple endings.
Cronic`s Avatar
Rating Orb Cronic 14 United States SanguineMelancholic 4C 0F
7 years ago | (11)
*cough*startonbeastsigner*cough* Huh, what? I didn't say anything with my ninja-self. o-o
Supergnash`s Avatar
Rating Orb Supergnash 18 United Kingdom MelancholicPhlegmatic 354C 145F
7 years ago | (7)
He probably won't finish beast signer until next year.
Think about it, he said he hopes to release 4 games this year, even if you don't include CBC, that still means that by the end of the year he will possibly have to do be-a-st/raider, Fig hunter online and Mardek 4 before he even starts beast signer. And those last two could take ages, seeing as they will probably be full of awesome features.

Although I do agree that Beast signer should be worked on ASAP, I just think it won't be out for a year or longer.
Pseudol0newolf`s Avatar
Rating Orb ! Pseudol0newolf 22 Afghanistan MelancholicPhlegmatic 2C 0F
7 years ago | (8)
Pseudol0newolf`s Avatar
Rating Orb ! Pseudol0newolf 22 Afghanistan MelancholicPhlegmatic 2C 0F
7 years ago | (10)
EmperorHiccup`s Avatar
Rating Orb EmperorHiccup 16 United States Phlegmatic 27C 32F
7 years ago | (10)
Happy new year everyone!

Anyways Pseudo, CBC sounds like a lot of fun, and the Alora Fane game sounds cool, although I'm not sure what to make of the 'no grinding' thing. On one hand, it will mean you don't need to endlessly kill the same monsters over and over to beat some high level secret boss or whatever. On the other hand, if you're stuck on a boss and just want to power through it by grinding a few levels, you can't do that either...
raventhefree`s Avatar
Rating Orb raventhefree 16 United States MelancholicPhlegmatic 59C 8F
7 years ago | (13)
People have probably already mentioned this and I've missed it, but Pseudo, can you post the drawings you were doing? I'd like to see them personally, and I'm sure other people would like to as well. As I'm writing this they're probably on the 'art' page and I've totally missed them, something that I would be likely to do. ^.^

Anyway, Happy New Year and I wish EVERYBODY the best in 2011.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (10)
I haven't finished anything worth showing off all year; I've just done sketches and things like that which I wouldn't want to upload. A bunch of vaguely human-shaped sausages and circles and so on wouldn't be the most thrilling thing to look at anyway.
I suppose I should try to actually make something I could upload this year... Get into the habit again.
Occsroc`s Avatar
Rating Orb Occsroc 16 Philippines MelancholicPhlegmatic 8C 0F
7 years ago | (10)
A great way to start a year... Resolutions. You've always wanted it to be achieved, or at least done something related to your resolutions, finding out that you haven't done anything yet, until the end of the year. Mindset and great focus is somewhat needed, in order to achieve your resolutions. Moods are in you way, changes will be there, so you need to be ready and well "armed" in case of such. You need to know yourself well, and think if you can do it in the first place. You need to take note of it, well to see if any is achieved and until the end of the year, another
Enganox`s Avatar
Rating Orb Enganox 17 Philippines PhlegmaticMelancholic 8C 20F
7 years ago | (13)
You failed to avoid hype. Sorry! Just hearing you talk about the idea gets me excited.
Smurfton`s Avatar
Rating Orb Smurfton 22 United States CholericMelancholic 53C 2F
7 years ago | (11)
Are you at all willing to reveal any information about the planet Alora Fane, or is it a secret? I'd love to know what races occupy Alora Fane, how they're government works, what stage of development they are at, etc. Anyway, I hope you manage to keep up with all of your resolutions. I also hope that CBC is a huge success, and motivates you in the following year.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (11)
I don't want to go into detail about it just yet, but I'll say these totally enigmatic things:
It's not a planet; it's something odder. There's no government; things are organised in a completely different way. I don't even know if 'development' is an applicable concept either... o_O
So it's sort of a *strange* setting; I hope it's appealing when I reveal more about it.
I haven't made up all the details yet though; for example, four of the races are still yet to be decided (one of the races is humans, which is boring but sort of important because it's easier to empathise with humans).
Smurfton`s Avatar
Rating Orb Smurfton 22 United States CholericMelancholic 53C 2F
7 years ago | (5)
How very interesting. I wonder how something can be a 'world', but not a planet. On the game development page you say that Alora Fane: '2' will be set in the same world, but here, hmm...
david s`s Avatar
Rating Orb david s 19 United States MelancholicCholeric 1823C 898F
7 years ago | (10)
Hmm... no grinding. To be honest, in my opinion the grinding was a lot of fun, provided you had a myriad of beasts to fight, and plenty of various formations so that most battles are different. All the skills in MARDEK means it takes you literally hundreds of hours to get "The perfect save" and I find that wonderful. I have no clue how long I've been grinding in MARDEK, but it has been quite some time, and I still only have all the skills on about three of the characters in MARDEK 3.

The grinding adds to game time and replayability. I think that it's a very important part to the game.

Still, the plot is more important. I think the most fun in the games comes form exploring new areas, finding treasures and buying from people in towns, as well as completing side quests. I really do love the characters in your games though. They have very realistic personalities, for the most part. You do tend to have 's who lie though, which even you, Pseudo, had noted was something they tended not to do, since they are devoted to vengeance and such.(In many cases they might be honour bound.) But I digress, your games are wonderful, and I'm sure that however you get rid of grinding, it will be worth it for the time-saving.

I'm glad you've set some goals for yourself this year, hopefully you will be able to achieve these goals without too much trouble.
Page 1 of 3: