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Pseudolonewolf`s Avatar Weekly Update Sun 9th Jan 2011 11:02pm

Category: Weekly Updates

Seems I've not got a response from the sponsors I contacted about Clarence's Big Chance yet...
These things take ages at the best of times, but I suppose the whole Christmas/New Year thing might have delayed things a bit.
I'll give it another week, then I'll contact them again... I'd rather wait for the moment just because I'm not eager to go through the procedures and I'm rather occupied with this Alora Fane thing right now.

Which I have apparently started! And it's going well so far, though I've not done all that much. I've just got the 'field' stuff working - that is, you can walk around and interact with the tile-based environment - though half the work of that was just making a map editor thing for myself to use. I've also started doing menus, which take a while to get right (more effort goes into the menus of a game than most players would appreciate, I bet!)...
So nothing too exciting just yet. But I'm writing neat and tidy code with the intention of it being reusable for later projects; I'm constantly planning ahead with this one, unlike with previous projects.

My whole approach is different... With MARDEK, I made up skills and items as I went on; some of the playable characters weren't even planned at the beginning, and chapter 3's plot changed during the stupidly long development.
With this one, though, I've planned everything in detail from the beginning. All the items that will appear, all the plot events, the dungeons... and I intend to stick to these original plans as best I can.
It seems like it could speed things up a lot, since having to make decisions or come up with ideas mid-development is always one of the hardest parts for me.

So anyway, I haven't got anything exciting to say this week, I'm sorry to say, but I am indeed working on things! Yes!

Oh, wait. Something I should mention is that this game is entirely pixelated... That is, unlike MARDEK, all the menus and battles are pixelated too.
I think I'll be doing monsters like in the first six Final Fantasies, and basically all (S)NES-era RPGs; they'll be static images without animations.
I wonder if this will annoy a lot of people. Hmm.
It will hopefully feel more satisfyingly 'retro' to the actual target audience, however.
42 comments

 

42 Commentson 25 roots

Zuriki`s Avatar
Rating Orb Zuriki 18 United Kingdom Melancholic 234C 84F
6 years ago | (9)
I think having the monsters at least partially animated is always a good idea. Static monsters detract from the experience - it is only excusable when there are technical limitations (ie. Gameboy Colour's pokemon games - which even then included animation for encounters... wasted though). I know you want to keep spriting to a minimum so, 2 frame animations:

2 idle frames (0.5 delay between switch)
2 melee attack frames (prepare, attack, back to prepare, back to idle sequence)
2 magic attack frames (charge, unleash, back to idle sequence)
1 "hit" frame (shows when character is hit)
2 "death" frames (collapse, lay down dead/unconcious)

9 major frames. Plus any special frames you might want to include, like unique attacks.

Depending on the amount of characters/creatures you want to include it doesn't have to be a particularly large task. Time consuming, slightly boring, but not large. There is always the option of outside help, relying on others does not mean having obligations towards them. As long as they are aware there is no "reward" for their work. If you're worried about legal threats, just remember, a majority of the community will not be able to afford a lawyer.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
6 years ago | (10)
Using static monsters is a *stylistic choice*, just as using pixels is also a stylistic choice. I don't have to use pixels and I don't have to use non-animated monsters, but I *want* to because I want the end effect to be like that, to make the game seem more like one from the NES or SNES era; the amount of work involved isn't really relevant. I've found actually that creating a single static monster so far took longer than many MARDEK monsters.
If players are so shallow that they don't like this approach, then oh well. I'm not aiming to impress the dim masses anyway; I'm just making a game that I myself want to play, and with this project, I'm using it mainly as practice rather than intending it to be a huge money-maker or anything.
Zuriki`s Avatar
Rating Orb Zuriki 18 United Kingdom Melancholic 234C 84F
6 years ago | (2)
If I recall, most NES/SNES games used animated characters. There are exceptions such as Earthbound which did use static characters. But that was a technical limitation more than a stylistic choice.
1 Reply
Eagle`s Avatar
Rating Orb Eagle 16 Colombia CholericPhlegmatic 7C 19F
6 years ago | (6)
Well, while there is a big chance to lose some fans with static monsters and pixelated graphics,but may I remember the readers that some of the most famous RPGs have been created with that characteristics, Lets see Final Fantasy VI for instance, one of the games in my top 5 of RPGs, pixelated heroes, static monsters who where always 5 times bigger than the heroes and really simple battle animations, however it have and amazing story, interesting characters who evolve in their personalities continuously, a great game play......etc, and for that is one of the greatest RPGs of all time, even better than FF VII who was the first square's game who had 3D graphics graphics.

I really don't care if pseudo make the battles "retro" style, I will always look forward for a good story and game play
aetherX`s Avatar
Rating Orb aetherX 12 Singapore MelancholicCholeric 12C 9F
6 years ago | (8)
Please don't make the monsters static... Really... at least make it simple 2-frame animations... I would really appreciate it. Or at least make entry (at the start of the battle) animations, and a frame for getting hurt, dying. And please make them animate when attacking. Thanks a bunch, Pseudo, you are really awesome.
Niilonator`s Avatar
Rating Orb Niilonator 17 Finland CholericMelancholic 3C 0F
6 years ago | (11)
i say that its cool tohave something RETRO!!!!!!
cause i love RETRO!!!!!!!
Tyki7125`s Avatar
Rating Orb Tyki7125 14 United States MelancholicPhlegmatic 38C 85F
6 years ago | (7)
Sweet Pixels!

Can't wait for CBC too. I need another good game to play now that I've beaten MARDEK 3...
Enganox`s Avatar
Rating Orb Enganox 17 Philippines PhlegmaticMelancholic 8C 20F
6 years ago | (9)
That's cool. I personally don't mind pixelated graphics. I mostly play your games for the story, and gameplay anyway! Most of your fans would probably feel the same way.

I guess my only problem with pixelated graphics is that it sometimes gives me a headache.
Supergnash`s Avatar
Rating Orb Supergnash 18 United Kingdom MelancholicPhlegmatic 354C 145F
6 years ago | (6)
With pixelated graphics it's sometimes better in the way that animations such as walking look more realistic. If you look at some of the newer flash games the character doesn't look right with their arms waving about and the legs moving too much/not enough. Also I've seen Pseudo's pixel art in his other games so I know that it's good.
And I agree with him when he says that pixel graphics don't mean worse graphics. If it suits the game then that's good.

Also, if you use a different engine for AF:R, will it still work in a similar way to Mardek with reactions and the way you learn skills or will it be more like deliverance(and don't say that it'll be like final fantasy and leave it at that because some are VERY different)?
cccool925`s Avatar
Rating Orb cccool925 16 United States 26C 5F
6 years ago | (6)
In my opinion, I games with pixelated graphics are really good. I tend to focus more on the storyline more then the graphics. I don't think many people would care, I care for the enjoyment of the game.
Good Luck and Have Fun!
CoD master`s Avatar
Rating Orb CoD master 15 United States MelancholicPhlegmatic 4C 0F
6 years ago | (6)
Yeah. I love to play NES games even though they have bad graphics. The quality of the playing material is more important.
Wallace_Walrus`s Avatar
Rating Orb Wallace_Walrus 15 United States 18C 1F
6 years ago | (6)
yay. pixelated graphics. now this is coming pretty close to my own style(I code on TI calculators)
Wallace_Walrus`s Avatar
Rating Orb Wallace_Walrus 15 United States 18C 1F
6 years ago | (6)
sorry if I offended anyone. This just means that I'll enjoy it all the more. really looking forward to it, pseudolonewolf.
Also, good luck on finding a sponsor.
Callesto`s Avatar
Rating Orb Callesto 17 United States PhlegmaticSanguine 42C 1F
6 years ago | (6)
I never sweat much with graphics on small screens. I mean, if I can recognize what's happening on a small screen, and the gameplay is good/fascinating, that's good enough for me. To anyone who cares, my first post in a while.would say more, but tired.
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