Category: Weekly Updates
I don't think I have all that much to say this week, unfortunately.
I've not got any replies from sponsors yet about CBC... And here I was hoping the whole tedious process might be done within a week or two. I'll contact them again tomorrow.
I've been working on Alora Fane: Regression recently, and getting progress done, slowly but surely...
It's going slower than I thought it might. I was really eager and excited to work on it, but various unrelated emotional issues have drained away my motivation and left me feeling unable to work quite often. I hope this is just a temporary slump and nothing more.
I was going to show off some screenshots and explain features of it here, but I'm not sure that I will.
Based on the responses to the recent poll, it might be a bad idea to give away too much...
But also, as I've said before, I'd not really want to essentially argue with people about the features I've decided to add, if they think that things should be another way. It's only natural that people would argue to see their specific preferences met, but I just don't want to hear any of that right now so I suppose I'd rather keep certain things to myself.
Anyway, hopefully I'll have something more interesting to say next week...
EDIT: Actually, I think I do have something more to say here.
The topic of money has been on my mind. I make pennies from what I do, despite the vast amounts of time and effort that go into it, all because I can't directly *sell* my games. I hate that; I wish I could just finish a game, slap a price tag on it, and then watch the earnings accumulate as people happily paid a few of their hard-earned coins for hours of entertainment; giving back for what they take.
But no, instead I have to wait ages for sponsors to reply, then go through the traumatic experience of sponsorship, and even then I don't get an amount of money equivalent to the time and effort... I can spend months on a game for like a thousand dollars; far less than minimum wage in most countries. Sigh.
So something I was thinking of, which is something that I've explained before maybe, is doing 'Fig Hunter memberships' or something like that... maybe. This is very much a hypothetical idea and not something I'll actually DO for a while, though, just to be clear.
It'd be nice to perhaps have demo versions of my games - the first level, the first dungeon; that sort of thing. An introduction to the general idea of the game, to hopefully get people addicted. I'd release those here and on various Flash portals.
But to get to the full versions, perhaps you'd have to be a proper Fig Hunter member...
For this, I'd probably have to charge multiple times; maybe yearly, or even monthly, but the charge would be small; like $2 a month, or $20 a year, or something. I don't know yet. It'd be nice to have it a one-time payment, but that wouldn't result in a sort of income that I could rely on.
If I did go down this route, the membership would be used for all games I'd ever release, and I'd try to do a lot of them.
I'm building towards a different approach to games than what I've done in the past. Rather than releasing things all in one big go, as their finished versions, I'd release them in parts, episodes maybe. I've been planning to do this with Beast Signer, and there's some other game inspired by Star Trek which I want to make, where you'd control the crew of a spaceship and there'd be various not necessarily related 'episodes', maybe an hour long each in playtime, where you'd go down to different planets and solve some dilemma or another.
I'd also have FHO features member-locked, like perhaps some official campaigns, some resources like tilesets and so on, and all Adventures that contained them would be similarly locked...
I'd eventually try to build up to the point where I could release SOMETHING each week, be it a 'Star Trek game' episode, a new FHO monster or tileset, a new Beast Signer area or beast, or even a new Raider level. That way, I'd be able to finish things relatively quickly and move on, which is always a wonderful, motivating feeling, and of course people might feel like they're getting what they pay for.
How many of you would be willing to pay for something like this though?
When considering it, please don't judge the idea based on my past performance, cancelling projects and spending forever on others. I am trying hard to move on from that, and I've learned a lot that will help me do so, I think.
It would be nice to get financial security within a year or two so then I'm not always wondering where the next pennies will be coming from...