Category: Weekly Updates
Sorry that this is later than usual; I would have written it yesterday but wasn't sure what to actually write.
I'm still not sure, but feel like I should at least write *something*, so let's see what I can come up with!
Firstly, a sponsor got back to me about Clarence's Big Chance, sort of, but only to say that the version I'd linked him to wasn't working, so I fixed it and told him that I had. I've yet to hear anything other than that.
I've been working on this Alora Fane thing and I've made good progress.
What I usually did with other games was make stuff up as I went along, jumping right into the game making by, say, adding the Field stuff so I could make the first plot area, then conversations and writing actual dialogue, then making the battle system when it came to needing to do battles...
That is, I'd start on the story and make the engine around it.
With THIS project, however, I'm trying to make the engine solid and working as much as can be before actually making any of the plot or resources, using only temporary practice areas to test all the mechanics first. It seems a wiser course of action and will likely lead to faster development.
I've done most of the menus and most of the battle system so far. These are both big, significant features, so with them working as they are, the game is rather playable and the engine could be said to be largely complete.
I'd also done the Field stuff for walking around, but I came across problems (of the sort that would seem trivial or not worth worrying about to anyone but the one working on, maybe), and as a result I've had to rethink how I'm going to approach the Field system...
So, sigh, I've had to rip apart and delete huge chunks off 'old' code to replace it with the new mechanics.
The differences are slight, and I'd not done all that much with the Field to begin with, so this reworking will only take a day or two.
I feel it's important to get it right though, so then I can potentially use this code for future projects... The original idea didn't work as well in practice as it did in my head.
So anyway, that's what I've been up to.
It's interesting how many people spoke up when money was mentioned last week, but not entirely surprising.
I'm likely going to go with that premium membership thing, based on the reactions, but not for a while. I'll wait until I've at least finished Alora Fane: Regression before really seriously thinking about it.
I haven't composed music in a while... I said a while ago that I planned to do some album of original music that I'd release in the hopes of making some m- ...bringing entertainment to peoples' lives, but I've only managed to compose two or three tracks for it thus far. It was not as easy as I hoped, largely due to the fogginess of my composing ability and the fact that sometimes I'm simply not motivated to compose.
It's much easier to compose something *specific*, to describe something, than it is to just come up with a random idea and make it into a full piece. This is the case for me, anyway.
So I'm considering doing a second MARDEK Piano Collections thing, or maybe another two if I decide to split this one in half and release it as two separate albums...
Originally I meant to go through each chapter and do a Piano Collections version of each, taking a few select tracks that I liked and adapting them.
However, I don't know if I'll go with that approach anymore, largely because the chapter 3 version became excessively bloated.
Instead, what I'll do is perhaps consider making two more 'themed' albums...
The first would be 'Character Themes', and the other might be 'Dungeons & Battles' or something like that.
The Character Themes one would contain adaptations of most character themes from all three chapters; definitely the themes of all the playable characters and music for other characters like Muriance, Clavis or the Saviours.
The Dungeons & Battles one would be for temple music and boss music and stuff.
So I want to try to do this 'Character Themes' one first. A quick plan shows that there'd be about 18 tracks to do for it (including two that I'd take directly from the first album: The Inventor and Enki's Theme).
That's a lot. The eight for the first album seemed to take ages, which is why I considered splitting the album in two.
I'll try to see how long each piece takes to adapt though. If I can go through them fairly quickly, I'll release it as one album, otherwise I'll consider splitting it.
The first Piano Collections thing wasn't exactly the height of popularity; it didn't make me a millionaire. And I think that the piano arrangements were a bit dodgy to play, too; I couldn't play most of them myself.
However, it has made a few sales so I hope that some people gained enjoyment for it, and I feel I want to try again at composing piano pieces that are actually comfortable to play.
It also gives me composing practice in general which I feel I need... It's much easier to get when I'm just adapting old pieces instead of coming up with new ideas.
So yes. I make no promises that I'll finish that at all, but I'll give it a try.
...Seems I rambled on for longer about THAT than anything else, even though I don't consider it all that significant! Oh well!
Anyway, so much for not having anything to write!