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Pseudolonewolf`s Avatar Weekly Update Sun 3rd Apr 2011 10:29pm

Category: Weekly Updates

I've been missing a few of these lately, but hopefully I can get back on track with them now!

I've uploaded Clarence's Big Chance to Newgrounds. If you have an account there, it might be helpful if you could rate it! [LINK]

Apart from that, I have actually been doing work this week...

I spent half the week composing music. I'm not a very skilled pianist, and I rarely practice to improve; when I do, I end up playing the same stuff over and over again (well, sort of 'playing'; I never finish learning anything and I can't play anything fluidly because I move on before I've perfected anything, so instead I can half-play dozens of different things).
So, I wanted to try to compose some simple piano pieces that I could actually learn and play and stuff, both to practice my composing and my piano playing. Brutally slaughtering two feathery evolved dinosaurs with one clod of mineral, you could say.

So what I've been doing is making a ten-track album of sorts... I composed a piece years ago called 'Quest I', which was a long piano solo piece in sections, meant to portray a story, with each section being a different part of that story. I'm doing that same kind of thing, except each section is a separate piece rather than just a part of one big track. So the first is 'The Protagonist's Theme', the next track is 'The Forest', then 'The Ruins', etc... Hopefully you get the point.

I'll probably upload it to BandCamp when I'm done so people can buy it if they want - sheet music included, of course - but I'm not exactly counting on people being interested; I've noticed that people only seem to buy the music of things that they're familiar with, so people buy MARDEK's music because they liked MARDEK and have emotional attachments to the music, rather than because the music itself is good. CBC's soundtrack didn't sell at all because the emotional attachment to that game was non-existent, I imagine.
Oh well. At least I'll have something for my own entertainment, anyway, and I'll have improved skills as a result of making it.

Now, onto something that people might actually care about, unlike that...


I've been reluctant to mention this, but I may as well anyway, since I've already brought it up in the chatroom to many of the regulars who were there...

My current project is *supposedly* Alora Fane, and I really did want to finish that... But sigh, surprise surprise, I have changed to another project instead. It's something I was really trying to get out of the habit of, and which I feel I should profusely apologise for.
BUT the new project is growing quickly, since it inherits a lot from Alora Fane's code, and it might be more appealing anyway.

Alora Fane was my first attempt at making an RPG in AS3, so I found that during its development, I was making many mistakes and having to redo things. I'd got to a point in development where most of the main engine features were done, and just content was left to be made... It took me maybe a month or two to get to that point.
However, I have got to about the same point in this new game in *two weeks*!

One of the main reasons for this is because I'm using simpler graphics, in a way... One thing that was difficult about developing Alora Fane was the new style I was trying to do field sprites and tilesets and stuff in. Everything was *bigger* than I usually make it (trees were like five tiles tall instead of the usual two, for example), and... agh, while that doesn't sound too big of a deal to a player, probably, it did make things so awkward to design, and resulted in so much frustration for me.
I ended up wishing that I'd just used the same style of graphics as MARDEK (that is, smaller sprites and trees and stuff), so that's what I'm doing in this game.

"But what IS this ruddy game you speak of, you frustrating ball of sick?!?", you ask? Yes, I don't suppose I've actually explained what the game IS...

Well, when I, uh, was busy being all anxious and having a breakdown recently, Pokemon Black and White were released. I've been a big fan of the Pokemon games since Red and Blue; I've probably put more hours of playtime into them than any other games. Since I was little, I've always wanted to make a Pokemon-like game, which is why I tried things like Beast Signer (and its earlier variants, called 'Beast Catcher', which have never been shown and never will be), and the Figimon and stuff.

Playing Pokemon Black reignited my desire to make a game like that of my own, and since I was trying to work on the Figimon thing anyway, and my anxiety was preventing me from working on Alora Fane, I decided to have a go at starting a new engine, a new Pokemon-like game...

It inherits a lot of the planned mechanics for the Figimon, such as types and skills and all the other stuff I explained in a previous post, but it'll be a stand-alone game.
I haven't decided yet whether I'll release it here as a 'paid game' (meaning I'd have to introduce the Fig Coins and stuff before I could release it), or whether I'll release it to portals. I will likely release it episodically.
It doesn't even have a *name* yet though... Maybe I'll just call it 'Figimon'? Hmm. I need to do a lot more planning.

It's at an odd phase in development... With Alora Fane, I tried really hard to spend a week or two just planning every mechanic and every plot event in detail, in text, before coding anything, since I'd had so many bad experiences with poor planning in the past, where I'd jumped into things then needed to redo them later to allow for new features and stuff...
But with this game, I planned it quickly and sloppily and got straight to work.

I decided I'd just try to make a fairly generic 'Monster Catcher RPG Engine', then I'd build the story around that engine once the mechanics were done. This way seemed more inspiring, somehow.

So I actually have got quite a lot of work done on it! I'm going to include some screenshots here just to demonstrate this fact:


As you can see, it's more of a blatant Pokemon clone than Beast Signer was, and I admit this. Basically it's just me stealing ideas (both mechanical and visual) from Pokemon so then I can make my own 'Pokemon game', rather than spending ages trying to be more original and come up with something entirely of my own. It's quicker this way, and since I'm merely making a casual Flash game, it doesn't matter too much... At least it doesn't include Sonic or Mario.
(Loads of comments about MARDEK said it was a 'Pokemon ripoff' because the Pokemon games were the only top-down pixelated tile-based RPGs the commenters had experience with... I bet this game wouldn't get any comments like that at all!!1)

Anyway, I am always constantly learning from my game making experiences, and it feels like there's this Holy Grail I've been striving for for a long time: a quick and simple but appealing game which I can make episodically, quickly, and release for quite a bit of money in a short space of time.
Alora Fane was meant to be such a game, but it, as always, succumbed to feature creep and is best left until I have more experience with AS3 stuff, due to its scope... I'll get back to it later; probably after this project's done with.

So yes! I am well aware that I'm doing the exact sort of thing I said I'd NOT do, but that's how things always work, isn't it?
Hopefully this is a turn for the better rather than for the worse, though. Pokemon is popular, and I've not seen any Flash-based stand-alone non-MMO Pokemon clone things before.

This one shouldn't take too long to get to the point where I can release it, especially since my motivation for it is driven by years of desire to make my very own Pokemon game.


49 Commentson 35 roots

Inferno232`s Avatar
Rating Orb Inferno232 18 United States MelancholicSanguine 14C 0F
7 years ago | (1)
Darn it, man! Stick with something already! XD

Can't say I'm upset, I'm just disappointed that I'll have to wait longer for a new Fighunter game. I'm also disappointed by how much of a blatant ripoff it is. Regardless, I'll probably still play it, just like I did with Clarence's Big Chance, which pleasantly surprised me. (Side note: loved the music for the game, but I don't use Bandcamp and only the "Night on the Town Rag" was catchy enough for me to really want. Sorry!)

Man, I hate to say it, but you need to try to work through whatever causes you to switch projects so often. You already have a couple great series which, if you continue to work on, have, in my opinion, some sort of market value. (For instance, do another MARDEK chapter, bundle it with the others, and sell it as a special edition? The right people get a hold of that and you'd be rich, my friend.) But, then again, you've done all this for free so far. So, until you decide you want to capitalize off of your immense, immense talent, I guess you can do whatever you want. Because, quite honestly, whatever you want often turns out great. Like I said, I enjoyed Clarence's Big Chance, and I HATED that idea to begin with. I had to force myself to try it, and, of course, I got hooked and played it straight through.

So, whatever you end up finishing, I look forward to it, and I wish you luck. Godspeed, you crazy, one-man game-making machine.
DrX`s Avatar
Rating Orb DrX 20 Mexico MelancholicPhlegmatic 3C 0F
7 years ago | (6)
Jarl`s Avatar
Rating Orb β Jarl 13 Norway SanguinePhlegmatic 60C 1F
7 years ago | (5)
Sigh.. I don't believe that you will complete this either, to be completely honest. I feel that this 'changing back and forward' thing has been going on for such a long time now, and.. well, I think you need to listen to your fans instead of yourself, from now on. Nobody likes to be criticized, but everybody needs it. Find something you know you will complete, for your own sake.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
7 years ago | (2)
It's easy to say something like that, that I should make what people want me to make rather than following my motivation and whims, but you have to consider that working on a game requires hours of effort a day, a whole lot of focus and attention and so on. Since I have no boss, without motivation it's very difficult to do work on something, which is why I switch around, since I'd rather spend a week actually doing a lot of work on a new thing than waste a week doing barely anything on the thing I'm supposed to be working on, due to procrastinating out of a lack of motivation.
huggo2`s Avatar
Rating Orb huggo2 16 United States SanguineCholeric 4C 2F
7 years ago | (5)
I think thats a 1v1 in the spoiler i didn't fully read the spoiler or comment but i hope that 3on3 battles are still there and can be initiated whenever because now 3on3 3battles are even in the Pokemon series. That was my favorite part of Beast Signer and is what actually made it a different game from Pokemon ad its own unique game so I hope that is at least kept.
aturtledoesbite`s Avatar
Rating Orb aturtledoesbite 15 United States PhlegmaticMelancholic 132C 35F
7 years ago | (4)
Hmm, I wonder. Would you attempt to include some kind of multi-player thing in here? Like, say, battling/trading with other real live people, like Pokemon does? Or would you not want to do this for technical reasons or some such thing? I personally think it would attract a lot of people to play the game. And, if you wanted to get *really* technical, you could possibly implement some way for no one person to get all the 'Mons for each episode on their file, making it necessary to trade to get them all, as people will invariably attempt to do. I figure it could be done by some sort of random number generated at the start of a new game, which would "turn off" certain 'Mons from appearing in the wild or wherever. But then again, I've never even touched Flash design, so I have absolutely no idea if that would be possible. Anyway, good luck and I hope that you can finish this one without too much trouble this time.

P.S. "Brutally slaughtering two feathery evolved dinosaurs with one clod of mineral, you could say." I have got to remember that next time I'm in a situation that the saying would apply. Any other famous sayings you feel like deconstructing?
Freebird762`s Avatar
Rating Orb Freebird762 12 United States 2C 0F
7 years ago | (4)
Wow its Pokemon! But its on the computer!Awesome! I hope the production of this game goes great and may serve you something good to happen to you in return of making such a game! Keep up the great work!
Abbx901`s Avatar
Rating Orb Abbx901 15 Pakistan SanguineCholeric 149C 20F
7 years ago | (5)
I've heard alot of excited comments about Alora Fane: Regression and was sorta excited to see it come out, although i must honestly say, those creatures in the spoilers were quite creative.
I don't mean to offend you or anything but the 2nd one seems like an imitation of the pokemon ninetales. Or is it just me? Hmm
Probably the best part in all your games was the humour. It was what convinced me to play Clarence's Big Chance, besides the appealing storyline concept.
What i was wondering about this pokemonish game was whether there would be legendaries and stuff. In Pokemn, there is this entire complicated dungeon devoted to one kind of monster and it was always a MAJOR challenge and appeal to catch them. In your game, they could be of the Fig element and such.
I also, personally, liked the liberty of the pokemon games. The entire concept of about 15+ (i think) cites and forests and mountains and underground ice caverns etc and the limitless number of pokemon and the endless peope you met, the endless moves you could teach your pokemon, then maybe show off its moves in a contest or a battle, ( takes deep breaths) was magical. You'd feel you were part of them.

And honestly, Pseudo, i'm expecting something really different yet unique from you. Let's hope you are able to achieve your objective asap.
P.S. I also like the idea of you working over different projects for different periods. Atleast you're getting soemthing done.

Zyphon44`s Avatar
Rating Orb Zyphon44 14 United States SanguinePhlegmatic 5C 1F
7 years ago | (8)
1. I always start a project then move to another one before it's finished. In fact, the short one's have also been known to have bad quality too.
2. I'm not that big a fan of poke'mon, but this sounds like it could be something to rid me of my boredom and impateince for Sinjid 3 and Ge.Ne.Sis: ItRH and other games to come out.
3. Any idea when this will come out? I'm not all that paitient.
Khanster0001`s Avatar
Rating Orb Khanster0001 15 United Kingdom MelancholicSanguine 40C 17F
7 years ago | (7)
I am all for the new pokemon-like project. I think it has potential and a lot of RPG fanatics will play it- especially if they always wanted a pokemon game but their mother and father said 'no'. I myself have been searching the net for these but somehow or another I always find myself dragged back to Beast Signer. So yeah, I think its a great project. Good luck with it!
Halo11`s Avatar
Rating Orb Halo11 20 United States 9C 0F
7 years ago | (8)
The various creature designs look great! :)

I think that color variations in the same species would be great, like there could be a "standard" color set that each creature could have, but for a certain amount of "coins" they could customize their creatures with other color palates, making them "darker and edgier" or "girlier" if the player wants. This is something that neither Pokemon nor Digimon have to my knowledge.

Also, if you are paid an extra commission for the number of clicks to advertisers, maybe the player could earn 1000 (or any number) "coins" for each click to the advertisers site. Though you would need to make sure they don't have a pop-up blocker, and it would be wise to limit the number of times they could do this daily, like 3 times a day for instance. And if they do this everyday for weeks, that's a constant income stream.

And I hope that your anxiety issues get resolved, but just know that you are not alone. I have the same type of epic procrastination you do, when I read your blog posts I understand what you are going through painfully well. Good Luck and God Bless!
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