Category: Weekly Updates
I don't think I've got anything much to say this week other than the same as last week. I've been ill again - though improving, I hope - and I've been working on my Pokemon-like game thing.
I'm trying to decide on a name for it now, actually. I was thinking 'Miasmon'... since the game involves monsters which are 'miasmal apparitions', born from the same 'miasma' mentioned in MARDEK, 'Miasmon' is the same format as 'Pokémon' and 'Digimon' as a word, and I that the 'miasma' bit flows well into the 'mon' bit due to the shared 'm' and vowel sound...
However, I mentioned this as an idea to people before, and they reacted as if it sounded goofy or something, so I'm unsure whether to use it or not.
I've got to the point now though where I'm making plot-related events; the engine's basically done, except for a few relatively minor things which shouldn't take long and I'll do along the way.
I've been trying to decide, now that I'm doing plot conversations and stuff, whether to make the main character a Silent Protagonist, or whether to make him fairly chatty, commenting on events and conversations that he's a part of. Talking to himself fairly often.
Silent Protagonists have some appeal because they're supposed to improve immersion and make you feel like you *are* the character... However, you play as an old professor, which isn't exactly a generic insert of most of the probably young players who'll play as him.
I suppose I should give him a voice, but I'd hope I didn't make him too annoying or anything.
Another thing I've been trying to decide on is the Starter monster thing. Originally I designed three starters like those of Pokemon, called Sparkpup, Merrowet and Wingecko. They each had three evolution stages, like Pokemon starters, and they were Beast/Flame, Human/Aqua, and Saur/Avian types. Unlike Pokemon, though, those types didn't really have a paper-scissors-stone relationship; Aqua was good against Flame, Flame was good against Avian, but Avian wasn't good against Aqua. This is due to the four, rather than three natural elements. (Saur could also learn fire and earth moves, while Human and Beast were effectively non-elemental.)
I could have made *four* starters, but that seemed like too many.
The game would start with you, as this old scientist, spending his retirement in solitude as a hermit of sorts, then some plot NPCs show up and ask you to help them with something, giving you one of the monsters to help you on your way. This is a bit silly though, since the scientist that you play as is famous in the game world for basically inventing the monster catching-and-training thing by adapting technology of a long-dead race of Ancients, so it wouldn't make a whole lot of sense for him to have no monsters with him until some people come along to give him one.
Instead, I've been thinking about doing something rather different... The scientist might have been spending the last few years working with monsters, trying to come up with a *synthetic* monster that wasn't caught in the wild. His experiments could be going well but with limited success at the start of the game, and you start with one of these synthetic monsters, always the same one, which is its own 'Synthetic' type which would have no strengths or weaknesses. The NPCs would still come, but instead of offering you a monster, they offer you one of three (or four? Or even six? Or eight?!?) 'ancient relics', which would effectively work like evolution stones from Pokemon; when you use one on your Synthetic starter, it'd evolve into something new, like a Synthetic/Flame type or Synthetic/Avian.
Basically, it'd be like starting with Eevee and getting an elemental stone instead of choosing an elemental starter.
If I did that though - and at this point, I probably will - would it be better to have three possible evolutions, but each one can evolve again - that is, you can evolve it into a Flame, Aqua or Avian type, but that evolved form would evolve AGAIN via levelling up later - or instead should I have six, maybe even eight possible forms*, for each of the elements, but they can't evolve after you've used the stone on them?
I'd probably prefer to just have the three forms which evolve again later, but it's never easy for me to decide on these things...
Hopefully by this time next week, I'll have a big chunk of the plot done, and I'll have started on things like the music and sound effects!
* Hmm, the eight forms would be Synthetic/Flame, Synthetic/Aqua, Synthetic/Avian, Synthetic/Plant, Synthetic/Angel, Synthetic/Undead, Synthetic/Spectral, and Synthetic/Psionic... A few of those seem rather silly, so maybe I'll just stick with the first three since I've already designed those.