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Pseudolonewolf`s Avatar Miasmon: Sidequests, Designing Monsters... Tue 9th Aug 2011 11:12am

Category: Miasmon

Since I've altered the starting bits of Miasmon, I've felt the need to add more monsters to the game...
Originally there were going to be about 70, but now that I've effectively added an extra dungeon to the game and removed another, the number may go as high as 100 (though that's not my *aim*, just an estimate; I won't force myself to design more than come naturally to me).

I wouldn't feel comfortable taking some monsters that are already designed and just shoving them into an environment in which they wouldn't fit... There are a lot of things to consider when populating areas with monsters in a game like this; there are many reasons why Pokemon games don't let you find Dragon or Ghost or Psychic types on the first route in the game. The types of the first monsters you encounter should be fairly commonplace rather than overpowered or esoteric, while the more unusual ones would be introduced later and they'd seem more significant when they were.

So I've designed a few more monsters, yes... I actually enjoy designing them, so this is something I'm doing eagerly rather than something I feel I need to do like some kind of chore.

It's led me to think about other things though.

One of which was sidequests, which I've had on my mind for a while anyway. Due to the way the game's mechanics work, sidequests originally didn't seem like they could work, both because progressing conversations independent from the main plot wouldn't function properly, and because there'd not really be any kind of *reward* that they could give you...
Basically all the items in Miasmon are boring; they're mainly just healing items or stuff you can sell in order to pay for cloning monsters. Equipment would make for a better prize, but this game doesn't have that.

So what if sidequests gave away *monsters* as prizes? Or rather, their essence, so then you could clone the monster as many times as you liked (as long as you could afford it). These monsters wouldn't occur in the wild, but rather than being like Legendary Pokemon, they'd be used by trainers and could probably evolve and stuff. I suppose it's sort of like that Larvesta egg in Pokemon Black and White... for those of you that know what I'm talking about.

Of course, this'd require designing MORE monsters, and harder-to-design ones too because I'd have no specific environment in mind... But then again, I suppose that could lead to more freedom with the designs, or something.

THAT also led me to thinking about something I've been planning for ages too... which is the idea of asking you, the audience, for monster designs.

I may have mentioned this before in some way, and it's something I've done before in the past too, with Beast Signer. Though I'd do it differently for this game.

People would submit their designs, either as sketches (skill level isn't important; you'd just be conveying the *idea*) or descriptions if they really couldn't even try to draw. They'd specify the Types and general skills and 'backstory' of the monster and stuff.
Then, they'd all be presented together and people could vote on their favourite using a poll. The winner would make it into the game and the designer would be credited in the in-game Bestiary entry for that monster, though the sprites would be drawn by me using the winner's design as a reference (to ensure consistent quality of artwork for every monster sprite).

It's something I've been wanting to do for the SECOND chapter since after playing the first chapter, people would have a good idea of how the game works and what Types are like without me having to explain such things... But if I were to make monsters that could be won from sidequests, I wonder whether I should consider doing it for the first chapter, at least to get ONE monster...?

I don't know; I'll have to think about it some more. What do you think though, O people?

EDIT: Apparently it isn't clear that I am not asking for submissions *now*; I am just mentioning this as something that could happen in the future. If I DO start such a contest thing, I'll write a news post with the rules and guidelines and that kind of thing; I wouldn't start one offhandedly in a post about other things without providing details; that'd be silly.


45 Commentson 25 roots

Ethan9904`s Avatar
Rating Orb Ethan9904 11 Cyprus 12C 0F
6 years ago | (0)
oops mistake miasmon is the correct word sorry......
Ethan9904`s Avatar
Rating Orb Ethan9904 11 Cyprus 12C 0F
6 years ago | (0)
misdmon looks realy nice nad all and ive been thinking if the monsters will be fantasy kinda looking like... i dont know maybe like a kangharoo with shark teeth things like that fantasy like or a muteded monster or something.

i think psydo is working hard for this game
the gameplay looks nice and i cant wait i wonder how the gameplay could be like
Keggybread`s Avatar
Rating Orb Keggybread 24 United Kingdom SanguinePhlegmatic 3C 2F
6 years ago | (2)
Miasmon has quickly become my most anticipated game this year, and i never thought I would say that about a flash game!

I would be interested in designing a monster (or two) and entering it but right now I don't even have the start of an idea for a possible Miasmon but after playing it? Who knows?
appleorange`s Avatar
Rating Orb appleorange 13 Australia 5C 3F
6 years ago | (3)
Rating Orb A β Pseudolonewolf said:
So what if sidequests gave away *monsters* as prizes? Or rather, their essence, so then you could clone the monster as many times as you liked (as long as you could afford it).

Doesn't being able to clone the monster and infinite number of time ruin the fact that it is a *special, not found in the wild* monster? Unless the monsters can evolve different ways, there is no use for the reward to be infinite copies of a monster. An example of this is Spiritomb or Beldum or Togepi. While they *are* slightly stronger than your average Pokemon, it will ruin their *specialness* if you can have piles of them with minimal effort.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
6 years ago | (1)
They're not supposed to be *special*, they're just supposed to be *not acquirable in any other way*, meaning that the only way to fill the Bestiary is to do all the sidequests.
As I've mentioned elsewhere, they'd not be *legendaries*; I don't even like legendary Pokemon. They're not stronger than anything you'd find in the wild, or unique; they just have an unusual method of acquisition, like Togepi, etc.
Keggybread`s Avatar
Rating Orb Keggybread 24 United Kingdom SanguinePhlegmatic 3C 2F
6 years ago | (2)
To be fair all those Pokemon you listed can breed easily to produce an infinite amount anyway, not that a Pokemon team of Togepi would get you far anyway. Although that almost sounds like a challenge...
weawea111`s Avatar
Rating Orb weawea111 17 United Kingdom CholericSanguine 22C 21F
6 years ago | (1)
That’s not really a challenge you just need a togepi and a ditto then you just go to the day care center and wait
hiccup251`s Avatar
Rating Orb hiccup251 13 United States PhlegmaticMelancholic 9C 0F
6 years ago | (3)
Rather than having a new monster for every sidequest, they could be the rewards for the really special or difficult ones. The other sidequests could reward a small stat boost to the miasmon of your choice (or maybe even a unique technique), and you could put a limit on the number of boosts each individual miasmon could get so that you couldn't just make one really powerful one that you use all the time.
Draconic`s Avatar
Rating Orb Draconic 19 Canada PhlegmaticSanguine 24C 0F
6 years ago | (0)
While I don't think that I would be able to do a good job on a Miasmon, I would be very interested in designing a Beast for Beast Signer. If you want, I'd try and design an entire set of fifteen Beasts. While I'm not the greatest artist, I'd say that I'm not bad, and I can probably make something that would be easy enough to animate on flash. So how 'bout it? And actually, I think that this is a pretty big step forward for you considering that you're actually trusting us players to have an effect on your games.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
6 years ago | (0)
I am not focusing on Beast Signer right now and won't be for a while, so I'm not interested in beast designs, only Miasmon designs.
ChaoticBrain`s Avatar
Rating Orb ChaoticBrain 22 United States MelancholicSanguine 30C 57F
6 years ago | (3)
If by sidequests, you mean optional dungeons with legendary monsters, I see no reason not to include them. Although if you added such a thing to Chapter 1, I would make the legendary monster of the optional dungeon very average in power, perhaps mostly for a cosmetic reward, or for use in breeding a powerful monster in later chapters.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
6 years ago | (3)
I don't mean optional dungeons with legendary monsters (though I mentioned the word 'legendary', it was in a sentence where I said they *wouldn't* be like Legendary Pokemon), I meant things like an NPC who asks you to bring him 10 Bear Arses or whatever and he gives you a rare monster in return... 'Rare', not 'powerful'... Like Togepi rare rather than Articuno rare.
aiox82`s Avatar
Rating Orb aiox82 30 United States PhlegmaticMelancholic 12C 45F
6 years ago | (2)
One thing that might be interesting/fun (and potentially a pain to program) is the idea of breeding or mixing Miasmon together.

From what I have been able to ascertain from posts and snapshots, it seems like these monsters will be some sort of projection or astral reconstruction. Perhaps some Miasmon are capable of being combined together in some capacity to create a "mutt" or hybrid between the two. This would allow Pseudo to use existing sprites and combine the features he likes into something new.

The catch would be that only a Miasmon Master (or some sort of very rare individual) is capable of doing this, and only capable of mixing two very specific Miasmon. And lives as a hermit in some far off cave (sidequest). That way it would feel like a reward and the player would have a fairly unique monster. You could sprinkle these Miasmon Masters all over the game and make it very difficult to find the good ones. Or (like with Pokemon) make it plot or item dependent. IE you can only get access to certain areas after a certain point or after you have collected X.

Also, depending on how Pseudo breaks up the chapters, the player may be able to go back to an area from Chapter 1 and still find the Miasmon Master if they missed it before.

Just a thought, something different.
Abbx901`s Avatar
Rating Orb Abbx901 15 Pakistan SanguineCholeric 149C 20F
6 years ago | (3)
Well, I have quite a few ideas for this art contest, being this artist that I most certainly am.
I think it is good because it will allow the people coming here to contribute in a more realistic and solid manner. It'd encourage them to come to this site more often, and it will make them feel that they're really, really helping, rather than just writing how they feel on polls and stuff which Mr. Pseudolonewolf may or may not read.

I am excited to submit my ideas, but I will restrain them for when the time is right.
I think that the art thing is a great idea. You should definitely go along with this one, Mr. Lonewolf.
Duogduogduog`s Avatar
Rating Orb Duogduogduog 16 United States MelancholicPhlegmatic 62C 12F
6 years ago | (6)
I'm abit.. Excited IF The contest is actually happening, Why..? I want to get better in Pixel art with the fact that "Cell-Shading" Might be useful in some way.. But if skill level doesn't matter, It'd be fine since I slightly do have to worry that other people outclass me either way but at the same time I may learn a few things in Pixel Art. Last year, I entered a contest to get better in using GIMP, It was WAY before I learned how to use "Cell-Shading". Since there was two Artists which Included me and a Canadian Artist that I talk to sometimes while I'm on the MUD I play.

The one who won was the Canadian, I forfitted the Contest because I didn't actually want to win at all and Sadly. She was abit behind and I tell you, It was pretty good artwork, I used the Mouse before I found out how to use "Cell-Shading" and to do Line Art atleast I felt happy that the owner of the MUD said I was Improving... I swear, I could do better. I just don't choose to do it because I waste time, But I have so much time.. Hey, I don't like competing, I'm in it to get some Experiance and to learn some tips from Other Artists. One day, I bet some of you could be good artists.
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