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Pseudolonewolf`s Avatar Raider 2 Level 3 Wed 25th Mar 2009 4:57pm

Category: Raider

I'm still working on Raider 2, and I've finished the third level now, at last. Progress on this game is going satisfyingly fast...

The game is HARD though. Very hard, as it was before, but level 3 is probably harder than level 2 from before... It's all doable, but frustrating for most people, I would assume.
I initially intended it to have its difficulty as a main point of appeal - making people keep trying over and over again to see how far they could get each time and such, trying to do better than others or feeling extremely accomplished when they got further than ever before, rather than it being a simple, easy, start-to-end-in-one-life experience - but I've been thinking about this, and it seems that it might not be a good idea.
There will always be people who like any game, and such a difficult platformer WOULD appeal to a select few, I know, but I can see things becoming disastrous if I release the game and try to get it sponsored and such. Idiot young boys will rate the game down if THEY are not skilled or patient enough to beat even the first few screens, and sponsors would know this and not risk spending a lot of money on it, so the game wouldn't be profitable enough for me... And as much as I hate caring about money and all that, I sort of DO need it to live, so I need to probably tame the game a bit to make it more accessible to the average flash game player.

So what do you suggest, people? If you find the game currently unenjoyable, why is it? What could I change to make you like the game, or if you already like it, what could I do to improve the playing experience?

If you play through the current version with the first three levels, please report any rooms that you find to be 'too hard', and just frustrating rather than merely challenging. As before, you can find the room code in the upper right corner of the screen... It'll be something like 'lv3_4'.
So any rooms you think are too hard, mention them, and mention suggested changes, and if other people mention the same things and agree with your suggestions, then I'll change things.

I want Raider 2 to be a game that people WANT to play and which sponsors will WANT to sponsor, and which will get good scores on Flash game sites... So I need you to tell me how it can be enjoyable for you, O players.

Oh, right. Here's a [LINK].
Press the 3 key from the title screen to start level 3; this is currently the only way to get to it since the game is still in such an early alpha phase and the levels aren't linked yet. Tell me what you think, please!
(I haven't beaten level 3 myself yet, but I've beaten all the rooms individually, so it's technically possible... Congratulations will be in order if you DO beat it!)

Apart from Raider 2, I've been working on FHO, but I'm going to resume work on MARDEK 3 and the virtual pet thing shortly.

I'll report more later...

EDIT: Oh, also, I've added some changes to Raider 2 compared to how it was before. Spikes are no longer instantly fatal; they only remove 2 HP, so this makes the levels noticeably easier. Spikes at the bottom of the screen, however - which have no tile to stand on underneath them - necessarily are 1-hit-kills just because if they weren't, you'd fall through the floor into a void. (I could change this, and might eventually, but... eh.)
You also now have an 'EXP' bar. When you defeat an enemy, you get 1 EXP. When you get a health powerup, any extra HP is added to your HP... So if you get a HP+1 powerup thing and have full health, you get 1 EXP. If you get a big health powerup, which are HP+10, and have 1/5 HP, you get 4 HP restored and 6 EXP.
When you reach 30 EXP, you get a life and your EXP is reset to 0. It makes it a lot easier to get lives.
Also, level 3 has water. In water, you MOVE SLOWER, so don't think that this is the GAME LAGGING because it's intentional.
Uh, I think that's all...
63 comments

 

63 Commentson 63 roots

kikiko`s Avatar
Rating Orb kikiko 16 Zambia 1C 0F
8 years ago | (0)
i will playing mardek 3 i hafe chapter 1 and 2 complete
sokhead`s Avatar
Rating Orb sokhead 17 South Korea 18C 20F
9 years ago | (0)
I think that you should add more elements ro raider 2 like in raider 1. Like maps different items and upgrades.
Just my 2 cents..
RazgrizX`s Avatar
Rating Orb RazgrizX 18 Brazil PhlegmaticMelancholic 38C 4F
9 years ago | (0)
Oops, I meant 3_23...I wish I could edit comments -.-
RazgrizX`s Avatar
Rating Orb RazgrizX 18 Brazil PhlegmaticMelancholic 38C 4F
9 years ago | (0)
Now that I think of it, there's that rank thing and to get S you need to not die so maybe 3_13 should stay as it is...And there's a bug at 2_23, if you try to climb the stairs to 3_28 after deactivating the yellow switch, you fall down if you try to climb the tile in which the yellow block was. You can jump and grab the ladder in the tile above though...
RazgrizX`s Avatar
Rating Orb RazgrizX 18 Brazil PhlegmaticMelancholic 38C 4F
9 years ago | (0)
WOOHOO, I finally beat level 3. It's damn hard but possible and it's really satisfatory when you manage to beat it.What I'm going to say will probably sound sadistic but...I'm a bit disappointed with the new 3_13 because it's so much easier compared to the other one...It wasn't that fristrating before because of the purple checkpoint in 3_12
leavescat`s Avatar
Rating Orb leavescat 19 United States MelancholicSanguine 11C 1F
9 years ago | (0)
About what you said with Mardek chapters being released in parts, I say go for it, but only after Chapter 3. I'm going to assume that Ch 3 is nearly completed, and that figuring out how to divide it up and how to make the "episodes" match up would just take longer than finishing the game normally. Ch. 4 and on, it might be a good idea. The games seem to be getting exponentially longer anyway.
Kazurin`s Avatar
Rating Orb Kazurin 18 Norway MelancholicSanguine 33C 153F
9 years ago | (0)
Whew, this one really was even tougher than world 2 (which is my favourite so far). It seems like a good strategy in many places to purposedly hurt yourelf, like lv3_24 and right after the purple checkpoint. Also, the backtracking through and after lv3_21 seems a bit awkward. The toughest part for me was differentiating between ice jumps and regular jumps. Still reallly good, though.
Oh, and one bug I noticed: if you jump, fire your pistol and turn in mid-air and run in the direction you're now facing, the animation will show you running the wrong way.
Kazurin`s Avatar
Rating Orb Kazurin 18 Norway MelancholicSanguine 33C 153F
9 years ago | (0)
The platform at lv3_10 doesn't seem to have any actual purpose and there's an out-of-screen bug to the left of lv3_07.
lv3_13 seems a bit harsh. It's barely possible and took me ages. The ladder in lv3_21 is also messed up. There are some camera issues when respawning at checkpoints, such as lv3_01 and lv3_21, where the camera is too low or to the left.
I'm interested to see how the difficulty will increase in world 4.
Oh, and the whole lv3_07 thing? The framerates were incredibly laggy for a while so I kind of messed up that part, which is also why I thought the under water speed was incredibly slow at first. Now, it's good, though. Maybe if you moved the ice block under water in lv3_01 to the right, it would give an indication of where to go.
xLUKK3x`s Avatar
Rating Orb xLUKK3x 23 Russia CholericPhlegmatic 12C 6F
9 years ago | (0)
I mean 2s_2
xLUKK3x`s Avatar
Rating Orb xLUKK3x 23 Russia CholericPhlegmatic 12C 6F
9 years ago | (0)
There appears to be a way on level 2 to get a room 2_s2, what is this level? It doesn't lead anywhere important.
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