I'm still working on Raider 2, and I've finished the third level now, at last. Progress on this game is going satisfyingly fast...
The game is HARD though. Very hard, as it was before, but level 3 is probably harder than level 2 from before... It's all doable, but frustrating for most people, I would assume.
I initially intended it to have its difficulty as a main point of appeal - making people keep trying over and over again to see how far they could get each time and such, trying to do better than others or feeling extremely accomplished when they got further than ever before, rather than it being a simple, easy, start-to-end-in-one-life experience - but I've been thinking about this, and it seems that it might not be a good idea.
There will always be people who like any game, and such a difficult platformer WOULD appeal to a select few, I know, but I can see things becoming disastrous if I release the game and try to get it sponsored and such. Idiot young boys will rate the game down if THEY are not skilled or patient enough to beat even the first few screens, and sponsors would know this and not risk spending a lot of money on it, so the game wouldn't be profitable enough for me... And as much as I hate caring about money and all that, I sort of DO need it to live, so I need to probably tame the game a bit to make it more accessible to the average flash game player.
So what do you suggest, people? If you find the game currently unenjoyable, why is it? What could I change to make you like the game, or if you already like it, what could I do to improve the playing experience?
If you play through the current version with the first three levels, please report any rooms that you find to be 'too hard', and just frustrating rather than merely challenging. As before, you can find the room code in the upper right corner of the screen... It'll be something like 'lv3_4'.
So any rooms you think are too hard, mention them, and mention suggested changes, and if other people mention the same things and agree with your suggestions, then I'll change things.
I want Raider 2 to be a game that people WANT to play and which sponsors will WANT to sponsor, and which will get good scores on Flash game sites... So I need you to tell me how it can be enjoyable for you, O players.
Oh, right. Here's a [LINK].
Press the 3 key from the title screen to start level 3; this is currently the only way to get to it since the game is still in such an early alpha phase and the levels aren't linked yet. Tell me what you think, please!
(I haven't beaten level 3 myself yet, but I've beaten all the rooms individually, so it's technically possible... Congratulations will be in order if you DO beat it!)
Apart from Raider 2, I've been working on FHO, but I'm going to resume work on MARDEK 3 and the virtual pet thing shortly.
I'll report more later...
EDIT: Oh, also, I've added some changes to Raider 2 compared to how it was before. Spikes are no longer instantly fatal; they only remove 2 HP, so this makes the levels noticeably easier. Spikes at the bottom of the screen, however - which have no tile to stand on underneath them - necessarily are 1-hit-kills just because if they weren't, you'd fall through the floor into a void. (I could change this, and might eventually, but... eh.)
You also now have an 'EXP' bar. When you defeat an enemy, you get 1 EXP. When you get a health powerup, any extra HP is added to your HP... So if you get a HP+1 powerup thing and have full health, you get 1 EXP. If you get a big health powerup, which are HP+10, and have 1/5 HP, you get 4 HP restored and 6 EXP.
When you reach 30 EXP, you get a life and your EXP is reset to 0. It makes it a lot easier to get lives.
Also, level 3 has water. In water, you MOVE SLOWER, so don't think that this is the GAME LAGGING because it's intentional.
Uh, I think that's all...