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Pseudolonewolf`s Avatar Weekly Update? Mon 13th Jul 2009 11:22am

Category: Weekly Updates

It's not like I need to DO a weekly update since I've been writing news posts this week anyway so it's not like you don't know I'm still alive, but I'm mainly just writing this so then the last one isn't the newest, since people seem to think that since my testing comments are there, they should post their own pointless testing comments, which is stupid.

Anyway, the new 'message centre'-based commenting system seems to work fine now, which is good.
If you encounter any bugs with it, please let me know.
Whenever you get a response to one of your comments, it'll appear in your Message Centre, which you can access by clicking the 'n messages' thing up at the top under your username, where just private messages used to be.

Apart from that, I'm trying to get back on track with my game making, and there is... surprisingly little left to do on MARDEK 3! According to my schedule type thing, if I work on one single task every day from now on, it'd be finished before September!
That's not going to happen, but even so, I hope to have it done within the next two or three months.

Also, I get the feeling that I need to make games far more often than I do. Games that I can make QUICKLY, rather than taking months on each one. It's distressing to know that a Flash developer can make more money from a game he made in a day than I can in one I made in six months, after all...

But I seem to have a hard time coming up with simple game concepts that I could quickly make.
It's surely a bad idea to say this for all sorts of reasons, but, uh... ANY SUGGESTIONS!?

I'd rather use my own ideas than peoples' IDEAS, but SUGGESTIONS can help the creative processes in my mind along so then I can use multiple suggestions to form a cohesive idea, maybe... Hmm.
193 comments

 

193 Commentson 70 roots

weirdguy`s Avatar
Rating Orb weirdguy 20 Madagascar MelancholicPhlegmatic 40C 1F
8 years ago | (0)
Also, it occurs to me that you do this on your own just to get away from yourself on a regular basis. Why can't you just use those ideas but instead of trying to make them full blown games in their own right, just make them tiny widgets that get the message across and not elaborate any further on them? Not every game you make has to save the world. :P
weirdguy`s Avatar
Rating Orb weirdguy 20 Madagascar MelancholicPhlegmatic 40C 1F
8 years ago | (0)
Also, you're getting this whole process backwards. You're supposed to put the game up on Kong, then after it gets the attention, use your added leverage to convince them into giving you some badges for the game. If it doesn't get enough attention, then you sort of failed that one. Try again with another stupid bathroom idea. Just keep chucking em at Kong until something good happens. That's how the internet works.
weirdguy`s Avatar
Rating Orb weirdguy 20 Madagascar MelancholicPhlegmatic 40C 1F
8 years ago | (0)
Myep. Late to the party.

Anyway, the trick is not to think of ideas, but to just get beyond them. This is easier to accomplish with idea deprivation. This has been long employed by our ancestors to come up with word games and puzzles. Mostly by accident. But now you too can experience the magic of yesteryear with this simple process.

Just go into a room that has pretty much nothing in there for you to do, and make sure you either have the willpower to stay in there or somebody to "help" keep you in. Try the bathroom. Dump out any kind of reading material whatsoever in there. Now close the door. Find somewhere to sit. Yes, even there. Now just stare at the wall.

Out of sheer boredom, your mind will start screaming to do something within the next ten minutes, and not before long, you may find yourself coming up with things just to block out the nothingness. You may start to become obsessed with just one concept.

And that's your simple idea! Build upon it a bit to polish it for sharing, give it a stupid name (the stupider the better) and then set it free to the world.
pyrolupus`s Avatar
Rating Orb pyrolupus 18 United States SanguineCholeric 4C 3F
8 years ago | (0)
i dont think this has been said yet, but then again i dont have time to read like 200 comments so i really dont know. anyway what if you made a game any type of game but just keep it simple, like lets say almost like a my brute type of thing but much less random. like you create a hero, (choose class, edit stats, learn new abilities, ect.), and you just fight other heros that other players have created or you fight characters that you yourself , and im talking about you pseudo not the player, created as like challenges. and at first it could start small and everything, but build on up, because you could add stuff to it like weekly or like every other week or even every month.

now you might be wondering how do i make money from this well its simple, you do what all other rpg games on the net do. you set up two systems of money one that is earned from the game and one that you have to buy with cash outside of the game, (like you could have gold as norm money and you could have like pseudo coins as like the special money you have to buy with actual CASH!). now all you need to do is add stuff like weopons, pets, spells, armors, henchmen, and new quest lines every now and then that way if players ever get tired of battling each other. over time you could extend the level max and so on and the big thing that you need to do is make about 75 percent of the updates and weopons and all the best spells, you need to make them only able to be bought with the special coins, (pseudo).

it seems that you already have enough followers to get it started and with advertisment a game like this, (relatively simple, but with virtually an unlimited amount of playing time), will bring countless other players, bringing you a steady flow of money to inspire you to make other games like mardek and fho.

p.s. i know you have prob read like a billion comments by now but if you could please comment on this
Rupenis`s Avatar
Rating Orb ! Rupenis 14 New Zealand MelancholicCholeric 26C 12F
8 years ago | (0)
If you don't like pong why is it in Beast Signer?
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
I forgot I'd done that!
It was an experiment though at one of the most simple games I could imagine. It turned out poorly though and that version of Pong on the computers is REALLY badly made.
Regenesus`s Avatar
Rating Orb Regenesus 17 United States PhlegmaticMelancholic 143C 60F
8 years ago | (0)
Obviously 7H9H got a little out-of-hand in terms of size, but why not just produce a simple dungeon-crawling game with the same engine? Procedurally generated maps with an infinitely deep dungeon, perhaps with a single town to return to or periodic stores/temples in the style of Nethack.

Nothing complex like with 7H9H, just a few different tilesets and such.
(I don't know how long it would take, but this message is assuming that 7H9H is no longer a short project because it exploded into something bigger.)
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
That might be a very good idea, actually... I COULD just do something with 7H9H's engine less than what I'd like, and it would likely be an adequate game anyway, since it seems that people like repetitive tasks with upgrades in between them.
If something like that 'Learn To Fly' (or whatever it was called) got such a good reception, then I'd hope that a game where you go into an infinite dungeon and get weapon and armour upgrades between attempts, aiming for the highest floor, would be appealing.
Maybe I'll try it!

Though the main bit I haven't done with 7H9H yet is the battle system. If I could do that, then I think that doing a simple one-dungeon game won't be too much different to going with my original plan.
Still, I think it might be wise to do the single dungeon thing, then continue with it later and do the original plan as a sequel of sorts.
Random person`s Avatar
Rating Orb Random person 21 European Union PhlegmaticCholeric 40C 7F
8 years ago | (0)
Last time I didn't need an account. Hmm... Anyways, you can't get a good game done fast. You might get well paid for Raider, but it's just a platformer. I mean, we've seen thousands of those, how original can it be? You must deside what's important to you, money or appreciation. Doesn't look like you can get both.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
Uh... are you under the assumption that Raider isn't made yet or something? Because the first one was released ages ago, and the second one's in the process of getting ready for release now...
Raider isn't what this article was about.
burketo`s Avatar
Rating Orb burketo 22 Ireland CholericPhlegmatic 22C 9F
8 years ago | (0)
Speaking of raider. Each of those levels is a short project in itself. Is it safe to say you are having trouble getting number 2 sponsored? That may be a good indication of how viable the "short project for money" idea is....
1 Reply
DeNovo`s Avatar
Rating Orb E β DeNovo 24 United States MelancholicSanguine 244C 201F
8 years ago | (1)
You've probably tried this, but as a springboard I think I'll approach it from another perspective. I'm going to list all the easiest to write games I can think of, and then list whatever variations come to mind. Anything I leave up here is free for you to use as a springboard for your own ideas.

Let's see...
I. Tetris
...1. Wordtris
...2. Mathtris (lol, your score is the result of the sum!)
...3. Stack (I forget, this was one of the popular ones, where you stack tetrominoes to make a tower)
...4. Foil The Player (haven't you always wanted to be the computer who's handing you all the wrong blocks? This would be harder.)
II. Match-Three games (switch to elements, if you line three up vertically or horizontally they disappear and new blocks fall in)
...1. Instead of swapping two elements, every element could have a few forms, which you can switch between.
...2. Instead of swapping two elements, your goal is to reach the bottom/top of the level by clearing a path by carrying blocks on the top level (platformer+ match 3)
...3. Instead of matching 3 of the same, you needed to match three that were different--except each element is affected by what's around it, which leads to any misstep making a board unplayable. (could be joined with idea 1, almost sounds fun..not really x_x)
Umm.. I'm all out of creativity...but I'll just keep going with general easy groups.
III. Card Games
IV. Falldown
V. Top-down Shooter
VI. Tower Defense
VII. On-rails shooter...sort of.
VIII. Breakout

Those are the generic games that wouldn't be time consuming that come to mind; I would suggest looking at which genres you're interested, and trying out a 1-2 day prototype if you think it'd be fun. If it takes longer (say, like 7H9H did), then the game shouldn't be considered a "short" project, but if you want to make it, should definitely be kept on your todo list.

...hope that helps. o_O
Hugna`s Avatar
Rating Orb Hugna 21 United States MelancholicCholeric 7C 4F
8 years ago | (0)
I'd vote for a Tower Defence game. I like playing them.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
I have a significant problem in that I don't LIKE really simple games... I used to always hate how people liked Tetris and Pong and things like that because I just didn't find them appealing at all. They just made me think 'what's the POINT? It's repetitive, dull, and there's no in-game reason to be doing what you are'... So it makes it difficult for me to make simple games, which is why I still haven't made one yet after years of being a developer...
The less, uh, 'abstract' ones though are more accessible for me; things like side-scrolling space shooter things are more the sort of thing I'd try to make because you at least play as a thing rather than a... block... or something...
I think I should probably try to make something like a sequel of sorts to SMECOF, which I never finished anyway. It'd give that project a sense of 'closure' or something and I think I made the original in like a WEEK despite being far less experienced, so, uh... maybe I'll do that!

Even though, uh, that's not even something that you mentioned here... o_O
Eleanor Rigby`s Avatar
Rating Orb E Eleanor Rigby 15 United States PhlegmaticCholeric 1184C 365F
8 years ago | (0)
What about another Raider Zero game?
DeNovo`s Avatar
Rating Orb E β DeNovo 24 United States MelancholicSanguine 244C 201F
8 years ago | (1)
Excellent!

So we've narrowed it down to two general categories. I just went to check out SMECOF, and a side-scrolling shooter is a variant of the top-down shooter, the difference being the perspective from which the art is drawn. This being the case, you should definitely leave yourself a few hours to look at those two games and think about if there's something quick you could come up with to make from it.
The shooter has danger of ballooning into another full-blown project, so I would be wary of letting it get out of control; it seems you have interest in trying it out again, however, so that might make it worthwhile. Do you have any novel twists on the genre that you'd like to try out?
As we both agree, the balancing of the card game is the hardest part, but I think the easy way to do that is to let some people play with it (I think about 300 would be safe, but online games usually go for 20,000 or more) and report dominant strategies. That way your job would be to figure out how to remove the unforeseen advantage, and then see if the game is balanced yet.
There's no right or wrong answer to this, and the sooner you start being okay with making (and tossing) cheap prototypes the higher your chances of finding an easy game that will sell.
Eleanor Rigby`s Avatar
Rating Orb E Eleanor Rigby 15 United States PhlegmaticCholeric 1184C 365F
8 years ago | (0)
Foil the player sounds pretty fun.
Sunkist`s Avatar
Rating Orb β Sunkist 23 Germany PhlegmaticSanguine 39C 14F
8 years ago | (0)
I, too, would like to suggest a card game. But not a Trading Card Game or Collectible Card Game as those require you to design too many cards. There are lots of good card games that have a fairly limited amount of cards. "The Necronomicon" for instance only has 36 different cards and rather simple game mechanics. It doesn't allow for different strategies and the challenge mode is frustrating as it requires a lot more luck than skill, but despite its flaws the game is quite enjoyable and somewhat successful. For a game like this your main concern is to come up with an idea for the game mechanics. 30-40 cards should be easily designed once you have the right mechanics. Add a menu and you're done.

I don't think you need to be very original in the design of the game mechanics. You can just play around with established concepts like the resource system for playing cards, or creature summoning and just deliver your own "original mixture" of what has been there before together with a theme from your universe.

By the way: What about 7H9H? Isn't that a "quick to make" game you can focus on now?
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
7H9H turned out to be far less quick to make than I'd expected, so I just put it off until I'd finished one of my other big projects. I likely won't return to it until at least MARDEK 3 is done.

I'm considering a card game though, but as I said in another comment (just now, so you can't have seen it yet), I already made a card game a while ago and it turned out to be a failure so I never finished it (it was meant to be a minigame for MARDEK rather than a stand-alone game though).
Still, I learned a lot then and it might be worth another try. I find card games somewhat appealing, after all.
The balancing and art will be hell though.
Rupenis`s Avatar
Rating Orb ! Rupenis 14 New Zealand MelancholicCholeric 26C 12F
8 years ago | (0)
It would be cool if you made a part in Raider like the CyberOrtek game where you can fly in your ship
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