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Pseudolonewolf`s Avatar A Card Game? Thu 16th Jul 2009 11:29am

Category: Games (FH)

I've decided to narrow down possible genres for a 'short, quick' game to either a space shooter like SMECOF, or a card game of some sort.

I'll try to do some kind of card game, I think. I'd want to do it like the Pokemon Trading Card Game for the Gameboy, where the card game is merely the battle system, and there's tile-based walking around in between. I'd probably do some absolutely ludicrous plot (short though; probably the only areas would be a few rooms and the point would basically just be 'beat these people in card battles, then the leaders, then the last boss').

As for the MECHANICS of the card game though, that's where I don't know what to do.
My card game experience is limited to Pokemon cards and the card games from FFVIII and IX... I've never played anything like Magic: The Gathering and Kongai on Kongregate didn't even appeal to me at all so I never played it once. Hmm... Makes me wonder whether I should attempt this.

Though I DID try this exact thing a while ago, for a minigame in MARDEK (that never ended up happening because I wasn't pleased with the results), and I'm actually going to link to my prototype here! It's probably like a year old, and the art and mechanics are mediocre... I don't find it FUN.

[Here is a link!]

Instructions are in the game... It's rather simple.
It basically involves using monsters to defeat all the other player's monster cards; once someone runs out of monsters, they lose.
Monsters each have an element and a Damage Type - the four damage types are Piercing, Slashing, Bludgeoning and Magical - and four defences, one for each damage type. Monsters with an element strong against their opponent do double damage.
Each monster can equip a weapon and armour; the weapon adds a value to the base attack and changes the attacking damage type, and armour boosts defence stats.
There are also COUNTER cards, which can be placed once per turn, and trigger if the opponent attacks you and you survive the attack.
There are SPELL cards too, which are one-shot powerful attacks of the Magical attack type, with a specific element.
And finally there are ITEM cards, which do things like cure status effects or restore HP.

I will NOT be going with this battle system if I do make another card game (nor will I finish this one off), since I need to come up with something better.

So... does anyone have any suggestions for mechanics?

Ideally I'd want to do something less... one-on-one... and like an RPG battle system but using cards.
Also something SIMPLE, with equations that could be worked out in your head, which wouldn't take any significant amount of time to learn the rules. How to play it should be obvious.
125 comments

 

125 Commentson 49 roots

Gargoyle`s Avatar
Rating Orb Gargoyle 17 Australia 10C 3F
8 years ago | (1)
Well I have an idea that might solve the problem of accessing different founts and draing etc. What if in order to play cards of a certain fount you must have the right 'class card' in play. This idea comes from playing one of my favourite games called Ederon. It's the funnest online TCG i've ever played and involves using one or more class in a deck with each class having different aspects. You can either play a one class deck which has the advantage of more consistent draws or play a hybrid deck which can combine aspects of two-three classes in order to cover the weaknesses of each class.

[LINK] <click it!

Anyway I also have my own idea for an online TCG which I'd like to briefly summarise:
This game would be played topdeck and would not like most card games have a single deck or even a hand of cards. Instead you would have three decks and would be able to play the top card of each. The basic concept would be to have limitations on which card types could be found in which deck. For example armours would only be playabple from the first deck and attack spells/abilities in the third etc. Most liikely I would give a person the option of a race when they first began playing and each race would not only have unique cards but would also have different size decks. Beasts and mounts may be available to certain races and other unique qualities could be made for each race.
The advantage of each race having it's own specifications as well as cards would be the main atraction but unfortunately would also make coding very difficult in my opinion.
creater0822`s Avatar
Rating Orb creater0822 14 Netherlands MelancholicPhlegmatic 37C 1F
8 years ago | (0)
Wow cool.
What card game is it?
Looks like www.urban-rivals.com or another?
Nanopizza`s Avatar
Rating Orb Nanopizza 13 New Zealand 8C 0F
8 years ago | (0)
PLEASE READ! I know this doesn't belong here but I don't know if its my computer or the save engine you use but the games on this site don't save on my computer witch is a real shame cos I love the games on this site and that's a real a real shame.

Can someone tell me if its just my pc or everyone's
P.S:Nanopizza
SavageWolf`s Avatar
Rating Orb β SavageWolf 17 United Kingdom CholericMelancholic 533C 105F
8 years ago | (1)
This post has a purpose, just not a useful one.
Methuselah`s Avatar
Rating Orb Methuselah 15 United States Phlegmatic 28C 2F
8 years ago | (0)
This was a somewhat enjoyable game. It worked well, but you should make it more tactically strategical like other card games. Ideally, I think a card game more like the Naruto would be funner, but much more complicated than a flash game should be, plus you have never played the Naruto card game. I think a pokemon style card game would be fun. Some things you could add are character cards that replace trainer cards, and a more helpful interface. I noticed that you couldn't look at your opponents cards that he had shown, so that might be something that could help out a bit.

I think you should refine this to a point where you feel good, and then feature it in a Mardek game. Decks of cards of certain themes can be bought, as well as individual cards of a powerful nature such as Phoenix Down and such. In addition, monster cards have a chance to be dropped by any monster, including bosses and Governance de Magi members. These are only ides, but think about it.
Kittykatman`s Avatar
Rating Orb Kittykatman 16 United Kingdom SanguineMelancholic 305C 48F
8 years ago | (0)
There's a Naruto card game! Wow I thought Naruto was more suited to fighting games than a trading card game.
MarcusTheWhite`s Avatar
Rating Orb MarcusTheWhite 20 25C 37F
8 years ago | (0)
Well the game has a lot of potential if you redo some of the machanics (Which you said that you will do) I think that if you add a few more card typse like Pheonix Down. As the game is right now potions and all the elixers are more or less usless because each monster that we have is going to be taken down in 1-2 moves anyway so its a waste of a turn to try at least the way I see it.

However that could be changed if the monsters that you have lvl up. If they kill another monster they'd get 3 points. if they hellped (But maybe died) they'd get 2 points and the entire group would get 1 point if the player won the fight. That way the monsters would be stronger and it would make giving up a turn to heal them. I hope that helped in some way.
burketo`s Avatar
Rating Orb burketo 22 Ireland CholericPhlegmatic 22C 9F
8 years ago | (0)
You keep missing your Sunday update pseudo! I wanna hear what you've been up to aside from this card game smege... how goes mardek and the sponsership of raider? have you worked on anything else this week? keep us updated!!
burketo`s Avatar
Rating Orb burketo 22 Ireland CholericPhlegmatic 22C 9F
8 years ago | (0)
I'm just kidding... I don't expect you to have your sunday post up by 9 in the mrning... but I am interested in what you have gotten up to this week!
Duogduogduog`s Avatar
Rating Orb Duogduogduog 16 United States MelancholicPhlegmatic 62C 12F
8 years ago | (0)
I played many Card games like the wolf is saying...but...My REPILE is this..

"Well i think your card game is simple and i would say that i have no intrests on anything and i will try out your simple card game so i can just check it out and ill give you my repile"
Aweman`s Avatar
Rating Orb Aweman 20 United States PhlegmaticMelancholic 116C 195F
8 years ago | (0)
repile? Do you mean to say reply?
Duogduogduog`s Avatar
Rating Orb Duogduogduog 16 United States MelancholicPhlegmatic 62C 12F
8 years ago | (0)
Yes and thanks for corrcting me :)
Aweman`s Avatar
Rating Orb Aweman 20 United States PhlegmaticMelancholic 116C 195F
8 years ago | (0)
I have to say that I'm looking forward to this card game. I did play the pokemon card game for gameboy so I know the basic rules behind that and I have also played yu-gi-oh as well as many of those flash card games I have found on kongregate and such ramble ramble ramble point is I like card games like this and am looking forward to it.
Regarding your take on how the elements differ sounds very much on the yu-gi-oh take. Although yu-gi-oh has many cards that are basically act the same way but toward a different attribute (which were what they called light/dark and the 4 elements) they did have cards that acted specifically to elements and monsters that fit into that theme. Fire often had dealt damage outside of battle through monster effects and a card known as backfire. Water used a legendary ocean to give a slight power boost and reduce water monsters' level to make them summon easier and used many cards that can only work when a legendary ocean (or umi but legendary ocean is better) is on the field. Plus it has some cards like salvage to get monsters back and other cards that often involved discarding or sacrificing. Earth (well to be more specific the rock type which was primarily if not completely earth element) has high defense as well as cards that make attacking monsters with high defense more damaging to the attacker then normal as well as cards that can make a card flip back face down so the opponent might attack it again (or simply get it back into defense mode). There aren't that many wind cards however the "harpie lady" archetype is made up of wind winged beasts mostly and there are cards that often destroy spells and traps or return cards to the hand. Light or more particularly fairy types often involve recovering lifepoints and "the sanctuary in the sky" can protect against battle damage when fairy type monsters are in battle. Finally dark monsters often have effects that can instantly destroy opponents monsters or involve cards in the graveyard, although there are a ton of dark monsters and many of them can be divided among types and archetypes so it is hard to pinpoint. So they are somewhat similar to what you had in mind.

Also, I was wondering if you will put in cards that can only be played in certain conditions such as card (X) can only be played if card (Y) is on the field. Will there be cards that have conditional stats such as Card (X) has attack power = C x # of Card (Y) in the graveyard/discard pile where C is some constant based on whatever scale of power the cards use. Will you have monsters that can only be summoned through special means that differ then the norm of the game? Will there be some form of monster fusion that allows one to summon card (XY) by playing a card like "polymerization" or "combine" and sacrificing card (X) and card (Y)?
MacTavish`s Avatar
Rating Orb MacTavish 21 3C 0F
8 years ago | (0)
A lot of the comments/suggestions I've been running across here are increasingly similar to a game called Poxnora.com. The fount system, the large tile/terrain battle tactics map, etc. This isn't necessarily a bad thing, as Pox Nora is incredibly fun and competitive, but I thought it had to be said.
Pseudolonewolf`s Avatar
Rating Orb A β Pseudolonewolf 23 United Kingdom MelancholicPhlegmatic 2257C 559F
8 years ago | (0)
It's probably because all games of a given genre tend to be inspired by others, and have similarities; that's how genres exist, after all.
I've never played that particular game though, so it's been no direct influence on me.
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