MEMBER LOGIN   |   Username: Password:
Twitter: (The Twitter thing is temporarily down due to a Twitter-related bug or something!)
Recent Updates: The New Site is now open! (6 years ago) Which of [these facial express... Vulpin Adventure OST| "Blast to the past!", a review of Plazma Burst 2 by Rating Orb Duogduogduog

Comment #43895

Blog: CS5 and Unreliable Armatures  
Xerxu`s Avatar
Rating Orb Xerxu 18 United States PhlegmaticMelancholic 5C 1F
7 years ago | (6)
Huh, I've always thought Flash animation was done with bones. Well I'm not sure how armatures work in 2D since I've only animated stuff in 3D. Response to your Kongregate thread: Have you tried making the root bone a seperate bone? as in a bone that lies horizontally on the ground and the torso bone is connected to it. That way you can move the rig using the root bone and it won't conflict with other bones. As for the other problems...I have no idea, sorry. There's nothing wrong with the way you animated before. If you get the bones to work for you, then that's great, if not, work with what you're familiar with.