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Comment #56707

Blog: Miasmon's Plot: A follow-up  
ChaoticBrain`s Avatar
Rating Orb ChaoticBrain 22 United States MelancholicSanguine 30C 57F
7 years ago | (0)
Part of what frustrates me about this whole deal of having to choose between Francis or a rookie's standpoint is that you seem to be treating the two ideas as mutually exclusive, even though you don't give us any proper justification as to why. In Idea 1, you had Francis loathing Miasmon due to some tragic accident, but in Idea 2, you scrapped that idea. I had previously suggested that you take Francis' backstory from Idea 2 and transplant it into Idea 1, but in this update you seem to reject this idea for no explained reason. I know you want to avoid divulging too many plot points, but it seems that you're driven to make a decision without our input, because our input is useless, because we're not being given enough information to give useful feedback.

So if I could just ask, what is it that's preventing you from using Francis' backstory from the rookie-viewpoint version, while still making Francis the player character? Why is it required for Francis to hate the Miasmon, but only when he's the player character?
Vergos Exitalis`s Avatar
Rating Orb Vergos Exitalis 18 United States CholericMelancholic 16C 4F
7 years ago | (0)
I take it you're not a writer.

When you create a character, you're making a person, all his thoughts, his hopes and dreams. You don't just throw it all to the wind and make an entirely different person, with the same name and face-- It doesn't work that way.

A couple more concrete reasons I can think of are that a crotchety old man wouldn't really *be* a rookie archaeologist, since he wouldn't have the same enthusiasm, and he'd likely believe that he wouldn't have the time left to actually become good at it. Having Francis be the rookie would also take away some of the things that make that option more attractive, like easier dialogue, and the ability do, in a sense, become the character, Silent protagonists are great plot devices that can take some of the distance away between the player and the game-- You might have noticed that it was one of the things that Bioshock did really well.

Also, the main motive of Francis (as far as I could know) was to discover the real reason that Fracture, well, fractured. That would be at least as solid a motive for a young archaeologist to follow, and it would make the internal conflict a lot easier to write.

Yes, Francis sounded like a great character. Yes, he had a great backstory and I was looking forward to playing as him. The thing is, the game wasn't working with him at the helm, and Pseudo is looking to fix whatever problem it is.
ChaoticBrain`s Avatar
Rating Orb ChaoticBrain 22 United States MelancholicSanguine 30C 57F
7 years ago | (0)
See, the thing is, he's already willing to (or has) rewritten the character of Francis for the version of the plot starring the rookie. Given that, I think he should try centering the plot around Francis 2.0, as this professor's personality appears to work a lot better as a main character than Francis 1.0 would.

Alternatively, let the rookie be the player character, but have them encounter Francis 1.0 instead.

The reason I'm so adamant about having an old man as the player character is because nearly every game these days, RPGs especially, revolve around characters in their teens to early adulthood. More than anything, I'd like to see a game that makes a genuinely relatable protagonist that isn't young and eager. To me, it was the game's sole hook, and changing that makes it very difficult for me to stand behind this game idea. I'm aware it's likely a losing battle, but it's a point I feel it's worth fighting over.