This was an idea I came up with when trying to design short, quick, but enjoyable projects for money.
It would have relied on 'procedural generation' - that is, randomly created content - so that your adventure was different every time. It would have involved you travelling through the layers of 'Hell' and 'Heaven' for some reason or another.
It's an intriguing idea, so I may come back to it at some point, but I found when working on it last that it was less quick and easy than I thought, and because of this, I don't see myself working on it in the immediate future.
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