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Clarence's Big ChanceOther Games


A silly game where you play as a 35-year-old ugly man who has to prepare for the first date in his life by jumping around on platforms and collecting items and so on.

106 Commentson 70 roots

Mark25`s Avatar
Rating Orb Mark25 11 Poland CholericSanguine 4C 0F
7 years ago | (4)
This man looks my dad. I love platformers.Thanks Pseudolonewolf
Big Cao`s Avatar
Rating Orb ! Big Cao 17 Heard Island and McDonald Islands Melancholic 17C 0F
7 years ago | (4)
this is a cool game!
i ragequitted after 30 minuets because I was getting owned by household supplies xD.
Nice old fashioned pixely stuff tho.
FakeKraid`s Avatar
Rating Orb FakeKraid 27 United States PhlegmaticMelancholic 40C 1F
7 years ago | (18)
I think I've got enough distance now to give CBC a fair critique. I'm not going to rate it numerically; I don't really like doing that, but I'll go by categories, for clarity.

Music: Judging this first, because I think it's the most important element in a game's presentation - even more than graphics. I think the music in this game is a distinct step up for Pseudo. I'm impressed already by his compositional ability, mind you. Despite its weaknesses, he shows a strong sense of appropriateness to the subject in the Mardek soundtrack, and the same strength is on display here, but with more polish. The only song that really stood out for me in the Mardek games as not only appropriate but also quite good was the forest theme. In Clarence's Big Chance, though, almost every music adds to the action of the game just what it needs, from the repetitive and hectic theme in the Internet areas to the borderline avant-garde jazz of the first level. It's not the greatest soundtrack in platformer history (that award goes to Donkey Kong Country 2, with a close second to Symphony of the Night), but it's competent, and maybe even a little more than competent.

Graphics: I should preface this by saying that I'm a sucker for old-school graphics. As a firm believer that video game graphics should be more focused on symbolic representation than realism, I naturally warm to any game that throws realism by the wayside in favor of impact. The graphics in CBC do exactly that: having chosen to go for an almost grotesque caricature style, he stuck with it, and the graphics come off as consistent and effective.

Interface: You know, it's a flash game. And, a fairly action-y platformer, at that. What menus there are do their job, and they don't get in the way too much, so I can't complain. Nothing about them stood out for me, which is probably good. Menus are there to do a job, not get noticed.

So much for presentation. I have no real complaints about the way CBC presents itself; many games have done worse, even in the industrial sector. About the gameplay I will have somewhat more to say.

Controls: Taking into account what I suppose are inherent limitations in the AS3 system, I think they are not likely to be much better. Clarence did what I told him to almost all the time, and the game showed very little tendency to lag, even on my crappy little netbook processor, showing that he put some thought into making the program efficient. No complaints.

Gameplay: The gameplay here is very simple; you jump, duck, and crawl, and move left and right. Not very much to go wrong. I am pretty heavily spoiled with jumping physics, of course, being a veteran of the golden classics of platforming, and these are not the best jumping physics I have ever seen, but they do the job, for the most part. Pseudo appeared to be going for a Wario-Land sort of feel, which makes sense considering his protagonist, and I think if he had given Clarence just a little more hang-time at the top of his jump the game would have been better for it, but on the whole I was not dissatisfied with the way things felt. Collision detection was acceptable as well. The swimming controls were far from the worst I have encountered.

Design: Pseudo continues to impress me with his level design. Instead of harping on the brilliance of most of the levels in the game, I will focus on the one I found most wearisome and unenjoyable: the Street stage. I wish I could put my finger on just exactly what I found tiresome about it, but that was where I felt compelled to race through without bothering to complete everything, and I still don't think I found everything there. Perhaps it was just that, after such a wonderful series of thematic variations around a central hub as I got in the first level, to be forced to trek down a long, horizontal, and mostly linear corridor was a little disappointing. I hasten to add that the pace picked up marvelously in the Office just afterward; that level was nothing short of brilliant, and after that I was quite ready to forgive the experience of Level 2. But I feel it deserves mention as the part that struck me as the weakest, from a design perspective. Level 4 threatened to become the same sort of experience at first, but the effective re-use of space and the more open feel saved it.

That criticism aside, however, I would say the level design is strong, overall. There is no sense of copy-paste repetition to be found anywhere, and enemy placement is challenging without being cheap, so I don't want to give the impression that I found the experience unpleasant throughout.

Story: Amusing and highly original. Pseudo took a good idea and worked it out very well; the multiple endings don't feel forced, and it's easy enough to get all of them with a minimum of replaying. The humor is grotesque, but doesn't feel sophomoric, and most importantly it never at any point takes itself seriously, which would have been fatal. A+.

Overall, CBC is a strong offering. I'm afraid I can't compare it to much of Pseudo's other work (I am only halfway through Part 2 of Mardek, and I've played Episode 1 and 2 of Raider, but Zero eludes me somehow), but if this is what he is currently capable of, I have high hopes if he continues to work. I daresay his games are worthy of commercial release, whatever detractors may say. There are far less polished and professional games on the net that do charge money, and if Pseudo decides to join the market he can count on my support, at least.
JoRiver`s Avatar
Rating Orb JoRiver 15 United States MelancholicPhlegmatic 19C 8F
7 years ago | (7)
By the way, did anyone else notice the use of AS3 in this? I remember Pseudolonewolf trying to explain to us the difference between AS2 and AS3. There was something about how in AS3 everything is controlled by the environment (i.e. the characters are governed by the environment), so that the game could be paused easily by simply stopping the environment from working. You could see the pausing whenever you read a sign or talk to a person, and the pausing works so well that it will pause even with Clarence's foot in mid-air during walking. I just thought that was a neat thing to point out, as his other games would not pause like this. For instance, I thought Raider Zero was a bit annoying in that there was no way to pause the game (not that I hated the game - I actually loved it).
Vara`s Avatar
Rating Orb Vara 16 United Kingdom MelancholicCholeric 4C 0F
7 years ago | (4)
I am not here to judge wheter this game is programmed is AS3 or AS2 (I don't even know), but I'd like to point out that the method of pausing is completely unrelated to what version of code the game uses. AS2 is very well capable of pausing the game whenever it wants, while AS3 is also perfectly capable of not pausing the game while reading signs. The only difference between pausing or not is the developer's design.

AS3 is just another way of coding than AS2 and offers more (advanced) features. However, pausing the game is (by far) not one of the features of AS3. However, if you wonder "Why does it matter if AS2 or AS3 is used?", the answer is often: speed.

According to adobe, AS3 runs up to ten times as fast as AS2 (althrough, to my opnion, this is exaggerated; three times as fast may come close though. It all depends of what you're trying to do). This means that your games can be up to 3 (or 10) times as advanced (graphic quality, calculation intensivity, etc.) before you start suffering lag. If you see a simple game being laggy, then AS2 was probably used. If you see an complex game running smoothly, then AS3 was probably used.

Besides, AS2 offers no advantages over AS3. AS3 can do everything what AS2 can, and do it better, faster, and more. The only reason why anyone would want to program an flash game in AS2 is because the developer was too lazy to learn AS3.
JoRiver`s Avatar
Rating Orb JoRiver 15 United States MelancholicPhlegmatic 19C 8F
7 years ago | (3)
I mean this in the least confrontational way as possible, but I reassert my point on the importance of the "method of pausing" in relation to AS3. Here is a direct quote from Pseudolonewolf's blog post of September 5, 2010:

"Wanting to improve my Flash programming skills, I got started on ActionScript 3; a fresh start. I'm also trying to finally used OOP (Object Oriented Programming), which any good programmer would have been using all along but I haven't been! MARDEK doesn't use a single class!
I knew *of* OOP for years but shied away from it for various reasons...
Now that I've started using it, it's, well, very different to how I used to code before, with my other games. Not necessarily on the level of syntax or anything, but more like... conceptually.
Before, for example, each creature - let's say NPCs in this case - might have had their own personal code which they ran in isolation, reporting upwards in the hierarchy (such as to their environment or the game itself) if they had something to say, and having to grab things from up on high too.
Now, however, it's the environment that has the code, and the NPCs are merely 'mindless extensions' of it; it cycles through them and positions them, rather than them moving about by themselves. Instead of them having to communicate back and forth with it, their 'minds' are merely part of its 'mind'.
It might seem like not much (or more like very confusing), but the difference is significant. Whereas before, pausing in my games was a huge pain since all the different objects that moved needed a special bit of code that basically said 'do nothing if paused', now all I'd need to do is tell the environment to stop its cycle, and all the objects would freeze."

So that's where I got my information from, and as you can see in CBC, the pausing works so well that actions can stop literally in the middle of them happening (rather than, say, having to wait for a good stopping point). Yes, AS2 can pause, but you can see from the quote that pausing is FAR easier with AS3, and probably works better as well. That said, I agree on the speed of AS3. My computer, decidedly not the fastest one on the market, would always lag for Raider and MARDEK. For CBC, the entire game ran incredibly smoothly.
1 Reply
Acer rubrum fox`s Avatar
Rating Orb Acer rubrum fox 12 United States PhlegmaticSanguine 14C 1F
7 years ago | (5)
For some reason this game won't work but all the other games on this site works dose anyone know why?
david s`s Avatar
Rating Orb david s 19 United States MelancholicCholeric 1823C 898F
7 years ago | (10)
Pseudo hasn't unloaded it to this site yet, it's only on Kongregate right now. If you would like to play, here is a link: [LINK] So yes, that.
JoRiver`s Avatar
Rating Orb JoRiver 15 United States MelancholicPhlegmatic 19C 8F
7 years ago | (7)
This was an awesome platformer, for lack of a better word. The levels were just very, very imaginative, with so many moments where I would have to stop and think how to get to a certain area of the game. The main character was one of the most despicable protagonists I have ever played as, but that was intended, and so very hilarious. It also seems to bring some of the attitude of Mardek into the platforming games, where it both pays homage to and makes satire of the games of old (I absolutely loved the sign in the freezer with the icicles). But most of all, I was impressed by all the small details that were put into the game. Did anyone else notice the splashes that the water droplets made? Or what about the wheels of the car, and how they would present movement as it was being driven? I also did not expect the game to be so non-linear. It was cool enough to have water to swim in and a car to drive and destroy in, but there was a point where I drove the car into the water, AND THE SHARK DIED! Gave me a heart too, it did. An incredible game, now on to Alora Fane (whenever and however it comes out)!
SlicerDicerNice`s Avatar
Rating Orb SlicerDicerNice 13 China 2C 0F
7 years ago | (26)
Review: Graphics: Pseoudoloneowolf "specializes" in this pixel like graphics, and apparently gives a sudden boom of enjoyment in the games he makes. However The graphics here did not give any overall effects! Im sorry Pseudo, but this time its a No(0/1).
Storyline/Background: The storyline is well very phony funny, because literally it makes no sense, well lets just say that it has no impact at all, who cares about a guy who goes to go on a first date... But for some it still might look entertaining, but not addictive(0.5/1)
Logic: (0/1) WE know what im talking about, a fat guy supposely jumps pretty high, can bend his back fully, and the most obvious that he has this house which he lets bats and birds and other critters in, oh and especially that giant freezer, thing. so its another no-no for logic
Addictiveness:"Me and my friends played and 4 of us out of the 6 , decided that after 9 times that they got killed in the attic to quit playing it. I of course had to continue in order to do this critic, but really, there is no overall, i mean the game has no WOW or YEAH, or YES THIS IS AWESOME. Its a normal jump and splat game. (0/1)
Overall gameplay: This game has no life in it... Its yet a failure to try and make what. People will never become interested in a game where the only controls you have are jump and move and crouch. Pseodolonewolf has never done a mario type game like CBC, just like nerdook, some games of different type, they are all testing on new types of games, some are successes like Monster Hunter, or Mardek, and even that small beta of Beast Signer.
And being a test, its better to fail , because from getting bad reviews we learn, and in fact i have lots of hope that im sure one of these guys will do something spectaculars from their failures. Overall game experience:)0.5/5= Fail
Tama Yoshi`s Avatar
Rating Orb Tama Yoshi 18 Canada PhlegmaticCholeric 68C 33F
7 years ago | (9)
Uh... Do you realize how wrong this review is? Since when has the logic of a video game ever been source of its success? Mario has never been logical at all, you simply touch things and die, or grow, or throw fireballs. Yet it's one of the most acclaimed games of all time (and it inspired Clarence).

Though you remind me of a thought I've had about Clarence once. It's that it's main flaw is mostly that it fuels to humor. Well, you could say that it's NOT a bad thing in the first place. But really, think about it. The humor makes people play the game. Then, maybe, just MAYBE, it means that if there wasn't such humor in the game, it would not be so good? Do you see where I'm getting at? No? Well. Think again, the humor of the game is quite mature, and slightly intellectual at times. So what does that get us? Right. The younger people might not get it, and might only see the "superficial" side of the game. And by superficial, I mean graphical (which sends some "eww 8-bit" LIKE YOU), and the gameplay (some frustrating or odd choices at times, like the excessively long bubble-jumping part in level 4).
That's a theory of mine. It would explain why this game is not in the top games of the month on Kongregate, even though saying that is quite shallow because it's still got above 4 stars out of 5...
SlicerDicerNice`s Avatar
Rating Orb SlicerDicerNice 13 China 2C 0F
7 years ago | (14)
Which is why most things that are liked by people are usually bad. Keep in mind thou that mario doesn't die with one drop of water. And the logic of throwing fireballs can be adequate and understood since hes a hero. Otherwise there wouldn't even be logic in wow or Dc universe or Sonic. There is a certain logic limit meter and you know what i mean. So as well as there is certain limit meter for humour, and once it exceeds that like CBC did the game just becomes disastorous. I believe that all of you are rating this game a good score just because you know that since now we can see that Lone Wolf is capable of creating very addicting interesting and cool flash games. But we after a certain point are to scared to really admit how bad this game is because we might get other fans of his contradicting ourselves and have everyone against us, now do we? Yes, of course we are im not saying lone wolf is bad, because hes pretty kickass in game making with the mechanics of Mardek , even Beast Signer which is only an alpha version right now.
2 Replies
Tama Yoshi`s Avatar
Rating Orb Tama Yoshi 18 Canada PhlegmaticCholeric 68C 33F
7 years ago | (5)
Ah, yes. That one platformer game is a very great improvement to the previous ones. But maybe I'm only thinking about the FAIRNESS of the games, rather than overall quality. No, that can't be it.
I really enjoyed the exploration part that was added, where you had to collect many, many things. I only missed a tip in the Generic Company. I don't know where it is, but given I've obtained the best ending, it's probably not too important!
The humor is quite typical of Pseudo, here. A little bit insane, a little bit irony, a little bit cynicism, and uh... erotism? I don't know how many times I've "facepalmed" playing this game. Some comments are just right down twisted! How many times have I doubted as of the perfectness of the girl when I started "learning" more of her. Trilobites? REALLY?! In the end, it was... well, not disappointing but, well, she is WEIRD. And the best ending is very UNREAL.

Now, I was still thinking that you, Pseudo, could have added a few more gimmicks to your game. I realized that the non-linearity of your game doesn't help the freedom that you can take while designing the levels, though. I liked the themes, though. And I get that CBC is, in a sense, some sort of prototype. But I felt that you could perhaps make more enemies that are influenced by the presence of the player, or something along those lines. Pretty much all enemy character in the game are automatic and just jump around, or walk, or are stationary and wink. I would not really say that the lack sometimes lack of diversity in the levels made it bad, but I suppose diversity is always a good thing! ...I think I've already said sensitively the same thing before, at some time, though. So, uhm... Oh yeah. The car, how did you come up with that? It was very original!
Tama Yoshi`s Avatar
Rating Orb Tama Yoshi 18 Canada PhlegmaticCholeric 68C 33F
7 years ago | (5)
Herm.I've just realized the settings for the girl were actually random! Well, that is rather surprising! I must've picked the strangest settings ever. She loves the stoats, eskimo throat singing, is a stripper and is named Gertrude, and she is kinky. Hmm. Who would've thought asking someone if they've ever been to an orgy would do good at all!
All in all, this is a pretty funny coincidence O_o
Flemdog42`s Avatar
Rating Orb Flemdog42 14 United States SanguineMelancholic 51C 87F
7 years ago | (9)
This is a truly magnificent game. Not just because it is set in a relatable and believable environment unlike so many other games, it is a hilarious and enjoyable concept. You almost feel sorry for the poor, obese, slug-devouring Clarence, although you feel even worse for the innocent gal he is preying upon. I haven't finished the game, but I couldn't resist informing everyone how great the game is. The signs, for whatever reason, were probably my favorite part! They are clever, witty, and sort of justify and blatantly pointr out the strange errors in generic platformers. I cannot express my adoration for this game. Another great feature is the delightfully playful music. I can definitely tell that Pseudo spent a while to ensure the perfection of the soundtrack, and he most certainly acheives it in the finished product. I just can't put into words how splendorous this game is. So, without further ado, I just need to tell you one thing- PLAY THIS GAME! You most certainly won't regret it, unless you are a fat, red-nosed virgin who finds this game offensive to people like you. But, you are most likely not a person such as this- so play it now!
meercaacreem`s Avatar
Rating Orb meercaacreem 15 United Kingdom CholericMelancholic 8C 0F
7 years ago | (8)
is kongregate asking for you to not allow people to play it on this site before you submit it on there
hotdogsaucer`s Avatar
Rating Orb hotdogsaucer 16 United States MelancholicPhlegmatic 11C 22F
7 years ago | (5)
The sponsorship deal between Pseudo and Kongregate requires that CBC stay exclusive to Kongregate for one week.
danielns13`s Avatar
Rating Orb danielns13 15 Canada CholericPhlegmatic 56C 12F
7 years ago | (5)
Actually, he mentioned with Mardek that there is an exception with the sponsor's site. Pseudo doesn't upload it here because he doesn't want to upload fixes for bugs twice.

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