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This shows all forum posts by the user Rating Orb silence:

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago User Polls58.110.XXX.XXX7 years ago
Have to be stability for me.

Once I settle into a sort of routine, it is IMMENSELY difficult for me to get out of it, short of said routine/lifestyle having a very blatantly obvious negative effect upon me. I can deal with change however if I haven't had time to conform into a usual routine, but once I pass that time point where it becomes a habit/routine, I accept it for the stability it brings.

That being said, I do prefer some variation, though in very light doses, just simple things like learning a new way to complete a task rather than a major change where I'm forced without warning to alter something about me or what I;m doing, unless I want the process to fail.

Sorry, I really don't have much else to say...
No I will not make a signature
  (4)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago Your best character58.110.XXX.XXX7 years ago
For me it would be Zach.

I've only done one run-through of MARDEK 3 and during that run, I chose to use a party of Mardek, Zach, Gloria and Solaar. It was at first frustrating due to the low HP of everyone but Mardek, bu as the game progressed and I managed to increase everyone's vitality, Zach just got better and better as the game went on, while those that couldn't be taken down with Zach were well covered by the rest of my party.

The reasons I liked Zach though would be that he has a considerable back-story in chapter 3, which I won't spoil, other than saying it explains quite a lot about him. Once equipped with his best weapons, he is ridiculously hard to hit with any physical strike, while magical ones can be negated depending on the battle and equipment on him.

However, the main reason would be crescendo slash. For the majority of boss battles I would use The other team members to heal, attacking only when the party had mostly full health while Zach built his crescendo slash up to ridiculous levels, although not quite as ridiculous as the ones mentioned by Supergnash for Vehrn. It proved to be a very useful strategy in most of the boss fights, with the exception of the earth guardian (Although I let him build it up anyway, not much else you can do against it) and Annihilator: Animus (Though by this stage I had killed enough creatures that sin-strike was doing some nice DARK elemental damage). Crescendo slash, being a non-elemental strike, was perfect to use against Annihilator: Karnos, as it will not trigger his elemental shift reaction, while Zach will usually dodge the physical attack reaction if he has his best weapon equipped, and the skill from the bandit armour. By the time Karnos changed his element in that battle, it was far too late for him to respond properly to the damage being done by crescendo slash.

This strategy also helped fuel sin strike, which as I mentioned, allowed him to be useful where he otherwise would not be against Animus. The damage was still pretty low, but enough to offset regeneration combined with my other characters in that battle.

I never bothered with coup de grace. It was an unnecessary skill.

Sure strike I did use from time to time, as this is quite useful against evasive enemies such as the pixie and rogue fairy, particularly when the pixie used rage chord on solaar.

So that should explain why I liked Zach the most.
No I will not make a signature
  (2)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago Cryptolagy58.110.XXX.XXX7 years ago
Can't get yours Hookshot, But for yours Orcris, it would be "yay for crytography (maybe missing a 7 for the p?)

Also to those rating every post down, this is the place for forum games, this is perfectly acceptable. Please get over it and don't unnecessarily rate.

And as for mine

Everlong I was gone away, talking to the pretender. Your friends ten thousand fists in tribute, the east wing asylum. To them these streets belong, of Parliament.

Hint: Ignore comma's and full stops. Also, song names seem awkward.
No I will not make a signature
  (1)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago The Betrayal of Elwyen?! O_O58.110.XXX.XXX7 years ago
I like the idea of Elwyn becoming a boss myself, now that I've had some time to consider the idea.

She could have the various specials, except making herself even harder to kill, and have the ability to "summon hunky guys" (sorry I really could not resist such a bad boos move name) in a stupid way to make Mardek jealous, she summons 3 different natural/moral elemental Bartholio like clones to the field, which deal most of the damage. Now imagine those clones backed by a few runic rapsody and the ballad of life and then you'd understand why Elwyn could make such a great and powerful boss, alongside her various damage reducing/evading techniques (Think non-damaging pixie on steroids)

It also seems like a good idea in theory too, as she'd be fuming at being spurred, and given her crazy love for Mardek, think she was trying to defeat Rohoph by taking him on, since she has knowledge of Rohoph's existence within Mardek, rather than harming her dear boyfriend, becoming even more sex-crazed and psychotic than she already is.
No I will not make a signature
  (6)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago For future Superboss *FEW SPOILERS*58.110.XXX.XXX7 years ago
Thanks for the input a while back about my crescendo slash boss Masterkarks, but now I have a new Idea, a boss that almost cannot attack on his turn at all!

You're probably thinking "what the..." but bear with me. Essentially, it would be the equivalent of a Giant ornamental mirror, of the physical element, I think, with about...50K HP? 1 STR, 1 AGL, 30 VIT and 45 SPR. Also 15 for both DEF and MDEF. No haste, would start the battle with regeneration only. I don't think I'll give my boss any resists for now.

Basically, almost all of it's attacks are reactions to being attacked, and could incorporate many different reactions, of which I will get to. The main flaw you might see here is "Oh I can just heal when I need to so It can't damage me without me attacking", but that wouldn't be the case. If you fail to inflict any damage before it's next turn, it would use a move called Thauma Charge annihilation, which only triggers when it receives no damage between it's turns, dealing massive thauma damage to all party members, and lowering MDEF by about...lets say 5 points.

If you did attack it before it's next turn, it would use various buffs, e.g rainbow guard, a healing move (maybe Karnos' invigoration?), a stat lowering move appropriate for it, perhaps other moves, not sure what else. Maybe mega barrier when it gets to about 12K in HP.

As for the various reaction attacks, asides from delay buster to counter mass haste (when hit by any attack and => 2 party members have haste), I think some could include

-Shardsplosion: A physical elemental gempsplosion which removes all shields. Chance it uses this attack increases based on no. of party members with a shield on (any attack)
-Dead ringer!: 50% chance of zombification (only in response to a magical attack). DARK elemental. Copied, but you almost never see the bone dracelon use it's version of the attack.
-Stunning look: High AIR elemental damage to the attacker (physical strikes) + 30% chance of paralysis
-Razor shards: Low physical elemental damage with 10% chance to inflict the bleed status on all party members (in response to physical attack)
-Karma Burn: High FIRE elemental damage to the attack (physical strikes) + 30% chance of numbness
-Inversion attack: (Any elemental strike) Like the inversion spells used by the guardians, but selects the element based upon the elemental affinity of the attack (e.g AIR for zach's eagle wings) and targets all party members. Chance to trigger increases if resistance to the element for the attacker => 40%
-Shocking look: (magic attacks) 50% chance of inflicting silence on the attacker. WATER elemental
-Balanced reflection: (magic attacks) deals AETHER damage to all party members based on the amount of damage done to the boss / no. of party members present.
-Hindsight reflection: (magic attacks) deals high FIG elemental damage to the attacker + 30% chance of confusion
-Malevolent look: (any attack) deals high DARK elemental damage + 20% chance of curse to the attacker.

That might do for now. Status inflictions, player must be careful of over-buffing themselves in resists or magic attacks (maybe also physical due to dead ringer!), regeneration and being forced to attack and trigger an effect short of being annihilated should make this sufficiently difficult.
No I will not make a signature
  (0)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago Mythril Golem Drops58.110.XXX.XXX7 years ago
It should not be an issue, the problem is it being a luck dependent process of obtaining your desired loot.

I don't know the equations exactly of how your odds work in regards to getting either drop, but given the low drop rate, this is going to take some time, especially for I think the ore. The evening star I'm a little suprised about since that has a fair drop rate though...

Sorry I can't help you more but it should basically just be a problem of slaying until you obtain the desired item.
No I will not make a signature
  (2)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago WHY debate religion?58.110.XXX.XXX7 years ago
For the most part, I agree with you here The Wolf.

I think at the end of the day, when either side makes the case to the target audience in question as to why they should believe or not believe in a particular deity or none, if your target audience decides they do not want to hear any further about the argument, please kindly take the hint they have refused your argument, and stop.

However, as to the why people may argue, rather than argue, I'd prefer to take that as "pressing their views upon a person". The reasoning behind that, to me, seems more clearer, as someone may for example, be concerned about not having a friend in the afterlife, or believe their friend is making a poor decision and attempt to reason otherwise why they should not think they way they do about that religion/religions (depending on which side you are on here).

The reasoning behind arguing could also include anger and disgust built up over many years from one side or another ramming their views down the others throats, so to speak. Now they feel it's the equivalent of payback time and are now bent upon degrading, flaming and arguing the other side out of contention. While this seems a rather vulgar way of putting it, it is somewhat correct as I don't think you could really deny you enjoy having your beliefs/views constantly attacked continuously.

At the end of the day, I prefer to think of it as that you are entitled to have your own opinion on what you believe. However, once you start causing harm to others from directly carrying out your beliefs (NOT interpretations, but what is said/written/other invariably put suggestion) or proceed to attempt to harass others about it, then you are going too far, or so I think.
No I will not make a signature
  (10)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago For future Superboss *FEW SPOILERS*58.110.XXX.XXX7 years ago
Hmm I have an Idea or two, but rather than say them straight out, I'd much prefer to demonstrate them as an idea, a made up superboss so to speak.

I think my idea would be a sort of war automaton, a floating spherical-shaped machine with 10 claws, each claw corresponding to one of the elements (natural, moral, spirtual, physical and thauma) and 10 eyes on the orb, one above each claw. It would be of the physical element due to being an automaton, a machine.

I think for hit points, it would have about 36000, and resist all status effects (like Animus). Additionally, to make it harder, haste, and 50% physical damage resist, as well as 20% resist to all other elements.

It would only have one attack, one reaction and one action usable at a certain condition, but the Idea is the one attack is...Crescendo slash. A crescendo slash that randomly picks between one of the 10 elements each time (similar to the vortex attack of animus), signifying the 10 claws, and the physical reaction drain 10%, so any damage it does, it gets 10% back as health. This would make it increasingly difficult to defeat it as the battle wears on, due to increasingly stronger attacks and hence health gained back, but some respite could be gained every so often via hitting a null or a character's resist to an attack. Additionally, the haste would allow 2 crescendo slashes each turn, allowing it to get really strong really fast.

The action usable at a certain time I figure, is when it gets to about 8000 health, it triggers a move I made up called warrior's perseverance, where it gains berserk and regeneration, a physical action, so it cannot be nulled, so all of the sudden it rapidly gains health back with strong draining attacks and regen, while wiping out unfortunate party members.

Base strength, Vitality, agility and spirit would be somewhat difficult to calculate, but it has to potential to become very difficult. I was even considering a magical reaction, "anti-magic" where it casts a reaction spell with 40% chance of silence and 40% chance of curse, but I figured that may be too overboard.

Ultimately though, crescendo slash could result in a great and nightmarishly difficult superboss, hence my attempt to design one using it.
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  (5)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago "Kite Shield" looting problem58.110.XXX.XXX7 years ago
Unfortunately, while I cannot remember the exact location of the chests where they can be found, you should be able to find at least 2 kite shields in the game.

The second one however, from memory, is found rather late in the game. The first I think is early, mid-game at latest.

Sorry I can't give you better directions to get a kite-shield, but this might save you a lot of grinding in case you were trying to make both the light and dark shields at the blacksmiths in the lizard village.
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  (4)

silence`s Avatar
20yr
Australia
PhlegmaticCholeric
222F
16 / 6
Rating Orb silence, Neutral Good Scientist – joined 9 years ago My team is 100% efficient!58.110.XXX.XXX7 years ago
Just to expand on one area of your discussion a bit here SavageWolf, your talk about broken or underpowered characters.

There is no such thing people, with the possible exception of Donovan due to the disadvantage his single element brings throughout key areas of the game. Most likely, if you are calling a character underpowered, it means you are using said character incorrectly. Different characters require different teams to maximise their efficiency and strengths. If you are not, for example, using a team that can support Zach properly, meaning using shields or songs when appropriate, and using a decent healer, then Zach is going to be very poor in your team. On the otherhand, a team which can sufficiently keep each other healed and boosting stats to ridiculous levels is going to seem overpowered because such boosted stats will allow sufficient demolition of most enemies within the game.

Also, on that note of Solaar, patience is something some would appear to need to learn. He is possibly the most potent healer in the game, as well as a great support for magic-using allies, and his light attack should not be discounted in some areas (monastery and Saul's dungeon). He may seem like a glass cannon, but this is actually easily fixed if you go out and buy the vitality increasing stoles or emerald bangles. This combined with astral form later in the game makes him extremely difficult for enemies to take down.

The point is though every character is going to be strong in some ways and weak in others. The better YOU are able to reduce such weaknesses, the stronger your characters become. The worse you are able to reduce such weaknesses, the worse your characters become.
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