- to try new things
- put downs!
- Mean things or people
- people who hurt others
- people who are so insecure they bully others
- diagnosed officially: OCD ADHD mild schizophrenia
* Air is primarily wet and secondarily hot.
* Fire is primarily hot and secondarily dry.
* Earth is primarily dry and secondarily cold.
* Water is primarily cold and secondarily wet.
In the philosophy of the seven chakras there are correspondences to the five elements as shared by both Hinduism and Buddhism as well as two other elements:
* Sahasrara (Crown): Thought/Space
* Ajña (Third Eye): Light/Dark
* Vishuddhi (Throat): Ether/Sound
* Anahata (Heart): Air
* Manipura (Navel): Fire
* Svadhisthana (Sacral): Water
* Muladhara (Root): Earth
* Wood feeds fire;
* Fire creates earth (ash);
* Earth bears metal;
* Metal collects water;
* Water nourishes wood.
* Wood parts earth;
* Earth absorbs water;
* Water quenches fire;
* Fire melts metal;
* Metal chops wood.
There are also two cycles of imbalance, an overacting cycle
* Earth represented things that were solid.
* Water represented things that were liquid.
* Fire represented things that destroy.
* Air represented things that moved.
* Spirit represented things not of our everyday life.
In modern-day, there is a good deal of focus on the four elements – Earth, Air, Fire, and Water.
Each of the elements is associated with traits and meanings, as well as with directions on the compass. The following directional associations are for the Northern hemisphere; readers in the Southern hemisphere should use the opposite correspondences.
Earth: Connected to the North, Earth is considered the ultimate feminine element. The Earth is fertile and stable, associated with the Goddess. The planet itself is a ball of life, and as the Wheel of the Year turns, we can watch all the aspects of life take place in the Earth: birth, life, death, and finally rebirth. The Earth is nurturing and stable, solid and firm, full of endurance and strength. In color correspondences, both green and brown connect to the Earth, for fairly obvious reasons!
Air: Air is the element of the East, connected to the soul and the breath of life. If you’re doing a working related to communication, wisdom or the powers of the mind, Air is the element to focus on. Air carries away your troubles, blows away strife, and carries positive thoughts to those who are far away. Air is associated with the colors yellow and white,
Fire: Fire is a purifying, masculine energy, associated with the South, and connected to strong will and energy. Fire both creates and destroys, and symbolizes the fertility of the God. Fire can heal or harm, and can bring about new life or destroy the old and worn. For color correspondences, use red and orange for Fire associations.
Water: Water is a feminine energy and highly connected with the aspects of the Goddess. Used for healing, cleansing, and purification, Water is related to the West, and associated with passion and emotion. In many spiritual paths, including Catholicism, consecrated Water can be found . As you may expect, water is associated with the color blue,
Name: Zeo (yes I AM original)
Race:human / wolven
Temperament: [Sanguine] [Phlegmatic]
Alignment: [chaotic neutral]
HP: ████████████ 172/172
MP: ████████████ 96/96
weapon: Long-staff Element: Aether
Armor: light burlap robe
Skills: summon, summons beast to side to be used in combat -5mp
capture ,capture beast on opposing side -6mp
heal beast, heals beast in play for 169 hp -20mp
beast soul, combines abilities of captured beasts to staffs magic list to be used in combat -40mp
Offensive: rend soul, if beast in opposition attacks zeo for 100 hp or above the beast becomes confused and attacks members of it's own team. -40mp
killer instincts, zeo if hit by a melee scoring an 80% or above in accuracy is more likely to hit critical (beast cannot be in play to use this skill) -10mp
Defensive: lick wounds, Regen activated after 3 simultaneous attacks Regen 20 hp each turn. -10mp
Abilities out of combat mode: beast speak: can talk to passive animals,
Track: can hunt down foe's or friends trail if lost
mark: lets an ally enter the body of a beast by accessing their soul.
Background: raised by multiple animals and insects alike she knows the way of the forest....but not people. she intends to find out what she is but she is still a long way from finding what she really is animal or human
she ends up meeting a a pixie trapped in a bee hive along the way the near dead pixie's soul merged to her soul now the two are inseparable.
the pixie has the tendency to whack zeo over the head when she gets things wrong (which is often) but Zeo loves the pixie Calling her affectionately by the nickname of Rassi
starter monster: Pixie (beast status: Element: Aether
Name: Rassianadi laththerfey of the third order of the great Fey council, Knight of the red berrisword Esq. (or Rassi)
Attacks: Subdue and whack: Melee attack -50/90 hp
Magic: fairy lights: magical lights distract the enemy for 5 turns and deals 10% fire damage. -10 mp
berrisword: hits for 100 hp and drains 20 mp -40mp
zap'n'drain: zaps for 30 hp and gives it to pixie -30mp
Bio: Bzzz bzz tzz tizt bitst buisszt xits buzzzed
Translation: Rassianadi laththerfey of the third order of the great Fey council, Knight of the red berrisword Esq. (or Rassi)
has never been fond of humans but is now bound to the soul of one, she had her entire family captured and put in jars where they died of lack of oxygen by some village boys and now has vowed that she hates them all.
but she has a weak spot for honey, which often gets her into traps that only zeo can open so she has decided to "keep" her little human pet.....for now.